The first major update of the year has finally arrived, just in time for the end of Q1! A ton of new and exciting features and improvements have been added to the game, a few still preliminary versions that will be improved over time. Even though this is a major update with a 0.x version increase, all old saved games should still be compatible. Please reach out if you see any issue with your saved games! And thank you for your patience, I know many of you were very excited about the update and were wondering if it was going to be delayed or not. Hope you enjoy!
New Features
Character customization

Added a preliminary character customization system at the start of new games, and also when pre-0.10.0 saves are loaded (this will happen only once). There aren't any more detailed customizations yet sadly but these will come in future updates! There also may be some animation issues after a big migration from the old character model, these will be fixed with time as well.
Game customization

Added a much-requested game customization options for new games! You can customize a ton of settings like turning off the Blight (mostly), food decay speed, etc. For now, these settings can only be set at the start of a new game, but modifying them during the course of a game will potentially come later on.
Fishing with fish traps

Fishing with simple fish traps is now possible in The Last Plague. You can catch multiple fish in the trap at a time, collect them and cook them. More active fishing with fishing rods will come in a future update.
Bows and arrows

Finally added bow and arrow support for some more interesting ranged combat in the game. Currently bows and proper arrows can only found in cabins, with support for crafting them coming in later updates when the resources required are added to the game.
Melee/ranged toggle for spears

Finally you will be able to use the spears as a longer range melee attack, as well as craft a flint-spearhead for a slightly more effective spear in the early game. Toggling between melee and ranged modes is possible with a new key bind (V and DPad-Right by default).
Ability to pick up creatures

You can now choose to pick up trapped rabbits to be able to carry them back to a safer spot before harvesting them. Being able to drag larger creatures like coyotes will come later on.
Other Additions/Changes
- Added selection outline brightness option
- Reworked player melee attack collision detection to be a lot more forgiving, factoring in highlight of enemies into the attack rather than always checking directly in front of the player character
- Added quiver container that only stores arrows, must be equipped on the belt to be able to provide the bow attack interaction with arrows
- Added long plank wall
- Increase support beam connection distance slightly to allow one more snap-to-grid position
- Added character outline to main inventory window with (currently unused) new chest, legs and feet slots
Fixes
- Added detection of controller inputs at the start of the game that you can now turn off, in cases where controllers were added unwanted input like navigating up throughout the menus
- Fixed crafting recipes with multiple output items not preserving input condition percent properly
[ 2025-03-31 21:55:23 CET ] [ Original post ]