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################### # Game Balance ################### # Economy - Petit-Bourgeoisie now also care about government wages - Slashing government wages will now reduce prestige - Slashing military wages will now reduce training rate - Debt slavery can now enslave pops up to wealth level 9, in reduced numbers for each point of wealth - Reduce the max number of pops enslaved each week by debt slavery from 5% to 0.5% of state population - Debt slavery will no longer enslave additional pops when slaves is 20% or more of the state population - Tweak subsistence production in decentralized nations so African pops don't start at starvation levels # Politics - Increased the chance of progressive political movements appearing over the course of the game - Movements to Preserve now have a larger effect on the chance for a law to stall, making it harder to pass laws opposed by powerful groups - Political Movements for or against changes in Slavery and Government principles laws will now be more radical - Reduced base effect of Propagandists Intelligentsia trait from 50% to 25% - Reduced effect of guaranteed liberties on loyalists and radicals growth # Colonization - Native Uprisings now get a significant bonus to their combat capabilities, mainly on the defensive - Reduced the chance of Native Uprisings occuring when provinces are colonized ################### # AI ################### # Diplomacy - AI is now a bit less likely to back down in diplomatic plays - AI is now a bit more likely to get involved in diplomatic plays - Make the AI more keen on swaying countries to its side if outmatched in a diplomatic play # War - AI is now a lot more focused on taking land-adjacent states and conquering contiguous land areas in general - Increase AI aggression against Unrecognized countries after unlocking Civilizing Mission # Colonization - Increased AI tendency to get involved in Native Uprisings slightly ################### # Interface ################### # Tooltips - Improve revenue predictions when constructing buildings to show more accurate and useful data ################### # Bugfixes ################### - Flotillas now regain Morale as intended after naval battles - Fixed a bug where capitulating in one war could cause your generals in another war to standby - Added additional check to prevent monuments from being targeted in tutorial - Added a check to the Declare Interest Tutorial that was miscounting the maximum amount of Declared Interests possible. - Fix issue where Investment Pool could be used for disallowed building types - Fix issue where predicted price for goods after goods substitution would sometimes show the wrong value - Political movements can now start organizing a revolution at 50 radicalism rather than 100 (100 is needed for the revolution to actually begin though) - Fixed typos in several defines - Fix pop attraction reasons tooltip CTD in Asian languages - Fixed a CTD caused by trying to create a shipping lane between two market areas with at least one of them being only nominally coastal due to the entire coast being impassable - Fixed a CTD that could be triggered when clicking on the "mobilize all" button" - Fixed late game CTD when transferring troops - Fix CTD when hovering sell orders after having country join your market (__chkstk (chkstk.asm: 109)) - Fix CTD in NPdxParticle2Internal::SParticlePool ::GetActive - Fix CTD in CJominiSplineNetworkGraphics::GetStripLengthInternal
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