Create and customize your character and begin exploring a huge and open world full of surprises!

TRADE
– Whether you grow your own food, or buy it from traders, you will need to find the best price to sell and make a profit. This will mean sailing far from home to discover new continents and towns where your goods are highly sought after.
FIGHT
– However, if you do decide to delve into the darkest regions of the world, you are bound to end up having to fight to survive! On the high seas, fight tense real-time cannon-blasting battles against pirates and huge monsters. On land, take part in thrilling active-time fights with strange creatures to reveal hidden treasures. Whether you fight with swords or pistols, you’ll need your wits about you!
JOIN
– Form a team with friends and go on adventures! Explore six different biomes, each with their own unique towns, valuable goods for sale and dangerous monsters, to complete quests and help each other level up.LEVEL UP
– Stay neutral to avoid being attacked by other players, or join a guild to help fight for your place in the world. Level up by completing quests, finding new locations, and utilizing your skills. Use Perk points to increase stats based on your chosen specialties, and use your hard-earned gold to buy new equipment to help you progress even faster.
FARM
– Starting with a humble farm, plant seeds, water them and pick your crops. Eventually you will unlock other farms to increase your yield and diversify your produce.
CRAFT
– Use items dropped by enemies or sold at stores to make your own weapons and armor, and either use them yourself or sell them on the public Auction for a profit!Added a log to test_open_world.
Added additional logs to test_open_world.
- Added footsteps sound effects
- Using AssetSerializationMaps for tile attributes detection
Reduced freeze duration after spawning in sea maps in editor
added isClimbing getter
cloud updated to reduce alpha when near sea monster enemies
updated conditions for enemy manager spawning for open world
added open world enemy spawn timer logs
added Sea Mine, Lizard Death, Harpoon, Gunshot, Tweaks?
Trimph sfx now plays for every land battle
Fixed footstep sfx while climbing a vine
Null ref fixes for the batch mode
Added venom residue sfx, when damaging the player after attaching
Added generic gun shot sfx
fixed logout login bug / cleaned up and updated logs /
Added jump landing sound effects
Repaired Master.strings.bank
Auto test code debugging improvements
PlayerShipEntiti stawn logic update for stresstesting
Added new test_open_world log.
Update performance parameters before entering while loop - for test_open_world command.
Added missing TargetRpc label.
Disabled zabbix data fetching after test_open_world is complete.
Fixed mistake in changeset 4210.
Fixed mask issue with whirlpool and character portraits.
- Added more detailed performance reporting to test_open_world.
- Ensured zabbix performance values are reset after an open world test, so new values are fetched for the next test.
clean up test logs
updated xml to support quest item data fetching
updated client xml manager to translate new quest items from database / updated inventory pane l to display proper palettes of blueprint icons
updated farming indicators to only show if the map belongs to the user
updated pvp announcement, removed blank space before message
updated crop spot arrow indicator layer / updated treasure chest to trigger on stay instead of on trigger
#5284 - Managed to get stuck here /
#5354 - Logging out causes a black screen freeze
updated voyage member cell to display indicator that says it is the highest damager in the team
- Improvements to Ship Cannon sound effects implementation
- Added SFX Type variable to ShipAbilityData
For test_open_world command, now reset zabbix values before the test, rather than after.
Sound assets are no longer used for Web Tools
Fixed an issue where the victory panel would be showing in subsequent pvp games.
Added log to zabbix data fetching function.
- Added door close sfx
- Added Sail Shredder and Davy Jones abilities sfx
Ship sailing path
Minimum Setup
- OS: Ubuntu 12.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 128mb Video Memory. capable of OpenGLNetwork: Broadband Internet connection
- Storage: 200 MB available space
Recommended Setup
- OS: Ubuntu 18.04 LTS
- Processor: 2.0 GhzMemory: 4 GB RAM
- Graphics: 128mb Video Memory. capable of OpenGLNetwork: Broadband Internet connection
- Storage: 200 MB available space
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