Create and customize your character and begin exploring a huge and open world full of surprises!

TRADE
– Whether you grow your own food, or buy it from traders, you will need to find the best price to sell and make a profit. This will mean sailing far from home to discover new continents and towns where your goods are highly sought after.
FIGHT
– However, if you do decide to delve into the darkest regions of the world, you are bound to end up having to fight to survive! On the high seas, fight tense real-time cannon-blasting battles against pirates and huge monsters. On land, take part in thrilling active-time fights with strange creatures to reveal hidden treasures. Whether you fight with swords or pistols, you’ll need your wits about you!
JOIN
– Form a team with friends and go on adventures! Explore six different biomes, each with their own unique towns, valuable goods for sale and dangerous monsters, to complete quests and help each other level up.LEVEL UP
– Stay neutral to avoid being attacked by other players, or join a guild to help fight for your place in the world. Level up by completing quests, finding new locations, and utilizing your skills. Use Perk points to increase stats based on your chosen specialties, and use your hard-earned gold to buy new equipment to help you progress even faster.
FARM
– Starting with a humble farm, plant seeds, water them and pick your crops. Eventually you will unlock other farms to increase your yield and diversify your produce.
CRAFT
– Use items dropped by enemies or sold at stores to make your own weapons and armor, and either use them yourself or sell them on the public Auction for a profit!setup cannon ball effector to check if index contains any entry before accessing any index of its list
updated pvp announcements to be sent across all servers
Using FMOD event path for ore mining action sfx
code cleanup for pvp loot spawn and monster spawn scripts
Implemented coin trail for player ships holding the pvp capture target.
Possible sprite outline staying fix.
updated pvp shop assets and layout, added categorization tab and canvas layout of pvp shop panel
added various logs to observe announcement triggers
pvp shop improvements, category panels are now hoverable and ship category is now functional and uses the new pvp ship icons
updated shop manager to generate unique stats for ships and pvp shop to display ship all stats / setup new highlight asset for shop item
removed text display override from pvp shop panel and moved it to pvp shop template
Disabled application quit on server restart scheduled
Added skunk critter first pass audio to the fmod project under the correct parameter value.
Fixed -1 enemy count showing in voyage panels.
Updates from main
updated pvp announcement to send directly to player if its within local server entity manager
updated cannon boxes and cannon panel to reference attack.type enum to support dynamic ability cast
updated flagship panel to support 5 ability display for ships
First pass at scorpion critter sounds added to the project, also shifted some of the other sounds around the parameter track that werent applied to the correct values.
#3341 - lightweight sword sprite when facing forwars is gray instead of pink
- Fixed players spawning at the farm entrance when leaving group in a pvp map [4114]
- Fixed unable to go back to previous step for a few seconds after defeating a pirate in the tutorial [3517]
Misssed from previous checkin.
- Created SeaProjectile class.
- Made ServerCannonball inherit from SeaProjectile, and kept cannonball-specific functionality in ServerCannonball.
Updates from plastic
First checkin of rooster audio added to the relevant event parameter value in fmod, built banks. Also added cow audio and limited number of voice instances from this event to a total count of 6.
Slight mix change.
updated ship ability to support data fetched from the ship ability web tool, setup client and server side ability selection change
- Addressing "#4206 - key conflict with offensive stance and admin panel" (Admin Panel can be opened with V)
- Enabling Store (Testing)
- Enabling Store for testing
fixed null reference for cannonbox
Minimum Setup
- OS: Ubuntu 12.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 128mb Video Memory. capable of OpenGLNetwork: Broadband Internet connection
- Storage: 200 MB available space
Recommended Setup
- OS: Ubuntu 18.04 LTS
- Processor: 2.0 GhzMemory: 4 GB RAM
- Graphics: 128mb Video Memory. capable of OpenGLNetwork: Broadband Internet connection
- Storage: 200 MB available space
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