Gaia Project
DIGIDICED Developer
DIGIDICED Publisher
1970-01-01 Release
🎹🖱️Keyboard + Mouse
Mostly Positive
(325 reviews)
Scenario Feature IdeasDear space travelers,
we are happy to share our first ideas for the new scenario feature! And we would like you to join the discussion. Tell us which scenarios you like and if you got more ideas: Feel free to share them here.
The idea so far:
14 Challenges, one for each faction.
Each challenge will have a premade setup and opponent factions where you can play against any of the AI difficulty levels.
What will make the challenges really cool is that we will often bend the rules a little bit in each scenario maybe some new unique tech tiles or scoring conditions. Some challenges will also have an extra condition that you have to satisfy in addition to winning the game.
For example, maybe the Geodens challenge will require you to win and have 9 planet types colonized. We have high-level concepts for a couple of these challenges and are fleshing out the details on some more.
Some more example challenges:
The Spice Must Flow Whenever anyone colonizes a desert planet, they gain a choice of either 1q, 4c, or 4vp. There are no q on any of the round boosters and you must win the game and be in all 10 sectors.
Cornucopia The power level of all buildings is increased by 1. You have to build all 18 of your structures.
Fahrenheit 451 An anti-research game. You play Ambas and are trying to stifle innovation throughout the galaxy. Some of the round scorings are negative points for advancing research. You cannot have any research areas above Level 2.
Planet Killer You play Nevlas against the Ivits. The Ivits are heavily favored in the setup and start with a few mines in addition to their normal PI. However, the advanced tech on the Science track is a special action that costs 12 power and completely destroys a planet.
More Power! Each of the power actions has their cost reduced by 1.
Our community on discord also suggested:
Mirror Match - Play against the same faction as your own.
[hr][/hr]
For the people who are interested in some of the new game components were thinking of (some of these are hinted at in the upcoming expansion):
[expand type=showmore]
Power action: 3p --> 2 temp range
Power action: 4p --> 1c, 1o, 1k
QIC action: 4q --> federation tile
QIC action: 5q --> 2 research advancements
Federation tile: 4vp, 2q, resources at end are worth 1vp per 2
End scoring: most tech levels Round booster: +2q, +4pw, -1o
Round booster: +2c, 3vp per federation
Standard tech: +1 permanent range
Standard tech: immediately build mine with free step
Standard tech: special action of spend 1k to get 2o
Standard tech: special action of spend 4c to get 8vp
Advanced tech: immediately 1vp per satellite
Advanced tech: immediately 5vp per PI and Academy
[/expand]
[hr][/hr]
So, what do you think? Do you have additional ideas for challenges you would like to see or additional new components? Please share them with us, we want you to be a part of this process!
[ 2021-07-02 13:24:49 CET ] [ Original post ] In Gaia Project, each player controls one of 14 factions striving to peacefully colonize the Terra Mystica galaxy. Each faction has different environmental needs to survive on a planet. These needs have led the factions to master terraforming, enabling them to make different planet types habitable for themselves. During the game, you will colonize new planets, upgrade mines into better structures, and unite planets to form federations. The choice is yours: will you expand near other factions, which might give you power and trade partners, or will you look for solitude, where you can expand more freely? In addition, you will need to research and discover new technologies to improve your skills. In the end, only the best developed faction will win.
MINIMAL SETUP- OS: Ubuntu 12.04+. SteamOS+
- Processor: 1 GhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Shader model 3.0
- Storage: 250 MB available space
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