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We were just planning a small update this time, but as usually happens, things started to grow a little. The emphasis has been on more tools to control your outfit and wardrobe, both in terms of quality of life and life choices for your character. You can now wear hoods over beanies, carry your coat if you get too hot, wear pendants if you neck is otherwise concealed and a whole bunch more. And, of course, you can now get the all-important bong from Electric Ali (yes, it's been teased for a *long* time...) On the note of wardrobes and outfits, there are a lot of new clothing items waiting to be released -- over 100 in total. The original plan was to release the vast majority these in one large update, along with a lot of changes to the wardrobe system to allow more flexible outfits. We're now planning on releasing all these over time, along with incremental improvements to the system, where possible. This includes underwear, jewellery, choices such as wearing a top open or closed, and more. We'll also be overhauling things such as the perceived temperature given by each type of clothing. Part of this was the new requirement to have an app running on your phone to connect to the comms headset. This was a little confusing for some players, but the point was not to introduce extra faff. It's a necessary change to support more different items being able to connect in this way, such as the new motorcycle helmet. This way we can add a single "hands free" bonus instead of having bonuses from different items potentially stack in ways that didn't make sense. In other news, the big vehicle update is very close now. Very close. We've also got new *Banshee* in the works, more content for some existing storylines, body modification and more. Plus, of course, the badlands.
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