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v0.8.b_4 has been released to beta. Report issues and bugs in the steam forums. GitHub faux roadmap for the brave and foolhardy here. Known Issues: Local currency rewards (the ingame system that replaced gold, not related to the regional pricing updates from a few weeks ago) from Nodes and Explore town Features are still not up to snuff, but they're getting closer, same with mass battles with an uneven number of fighters. Going forward, the plan is to keep the main Steam branch at least the second latest version, and the Beta branch will be no more than one update ahead, if possible. This is more for upload management reasons than stability reasons, but none of the updates have been less stable than the ones preceding them, despite the shocking number of changes. I consider this more revealing of the inherently instability at this point in development than an accomplishment on my part, and am glad I choose to keep Trawel in early access. Expected earliest release of v0.8 has been moved from September 9th to the 17th of that month, but it may still occur even later than that. The intention of v0.8 is to be stable and fully featured landmark to start off post 2022 Trawel with. Actual Patch Notes: Changes from the last beta, in a VERY rough order:
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