
The world of Heryon is torn apart. Years ago, the arrival of a mysterious alien force ultimately plunged the planet into an endless cataclysmic war where both magic and technology were unleashed to their worst and darkest extremes.
Now an even greater threat has emerged : in a despicable act of war, the invaders released the Corrosion, a fatal disease turning living forms of all kinds into misshapen abominations.
In these desperate times, a young soldier will have to face his destiny and embark on an epic journey that will change the fate of Heryon forever…

Key features:
- An enthralling story filled with plot twists and heart-wrenching moments
- A gorgeous fantasy world to explore
- Epic battles with a unique and strategic turn-based combat system
- Charismatic and unforgettable characters
- Stunning soundtrack featuring Yasunori Mitsuda (Chrono Trigger & Xenoblade Chronicles)
- An advanced crafting system
- A fearless yet adorable beast to befriend

Currently in Early Access, Edge Of Eternity already offers:
- 6 Chapters out of 7
- A story-driven Chapter 0 prologue
- 40+ hours of gameplay
- 5 human companions to unlock and 1 furry friend
- 5 dungeons
- 14 boss fights
- 40+ skills to master
- 120+ items to craft
Patch
Balancing:
- Modified starting Heyrs
- Modified multiple loot tables (quests / monsters / chests / hunts)
- Balanced crystal merging chances and procs
Performances:
- Reduced memory usage of some textures
- Added separate graphic setting for shadowmap resolution
Polish and improvements:
- Improved textures of a few NPCs
- Reworked autocutscenes animations of sidequests of Chapter I, II and IV
- Fixed an issue with Myrna stances when she is holding weapons in cutscenes
- Readproof and translation of all languages have been integrated (Russian is still in readproof)
- Environment assets cleanup and rework (Herelsor bridge and multiple other assets)
- Reworked cloth system of every characters
- Reworked audio transitions between cutscenes
- Audio balancing
- Added battle dialogs during the big orokko fight to give insights about the fight mechanic
- Added new battle transition
- Reworked lighting of a few cutscenes
Bugfixes:
- Fixed multiple blocking collider locations
- Fixed multiple trap decor interact issues
- Fixed a softlock case with the crafting tutorial
- Fixed a rendering bug with terrain vegetation with intel integrated GPUs (Iris Xe)
- Multiple sidequests bug fixes
- Fixed multiple items and skills that didn't had their icons
- Fixed battle camera vibrations
[ 2021-05-27 15:10:50 CET ] [Original Post]
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