Set in a beautiful pixel art environment, DurDanto is a story of a fallen city & the birth of 3 elemental sorceries named "Jolt", "Flame" & "Frost"! The ones that managed to control them started to attack & loot from people to thrive in the ruined city. A young boy named Zubok has his own "Arcane" sorcery & wants to eradicate these elemental sorceries so that the ones controlling them become powerless to rule!

You play as Zubok & make your way to the different areas of the city uncovering secrets & eliminate your enemies on your way. Your trusty Sword, a Bow & special skills will help you along the way to achieve your goal!


You play as Zubok & make your way to the different areas of the city uncovering secrets & eliminate your enemies on your way. Your trusty Sword, a Bow & special skills will help you along the way to achieve your goal!

So what's in DurDanto?
- Beautiful Pixel Art environments with awesome retro music.
- 4 different sorcery modes available each having their own unique ability & skills.
- Unique pixel art enemies each with their own unique attack animations.
- Elemental variations of enemies.
- Use Elemental Abilities to unlock your paths, escape traps & solve puzzles.
- Collect Orbs from defeated enemies to upgrade Zubok & unlock special skills.
- Use special skills to unleash deadly attacks that blow fatal blows to your enemies.
- Roguelike styled areas where rooms are randomized at each play session.
- Unique bosses that'll test your wits!
DurDanto Demo Showcase LIVE
Developer will play the demo and answer any questions about the game.
Join our Discord for QA related to the game : https://discord.com/invite/BK8zRXnSqn
[ 2021-10-02 06:27:44 CET ] [Original Post]
Minimum Setup
- Processor: Dual Core of Intel or AMDMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics or Later
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
Recommended Setup
- Processor: Dual Core of Intel or AMDMemory: 4 GB RAM
- Graphics: Intel HD Graphics or Later
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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