





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey everybody! This is a hotfix to solve some of the problems that have been reported with the latest patch. Fixes - Fixed the trait "Tireless" that stopped working after a primary stat was modified because the character gained new perks in the middle of the game (f.e. Obelisk stairs). - Fixed a bug that modified character primary stats on a "new game" based on previous games actions (f.e. Pay HP for higher chance in a corruption altar). - Fixed a bug that reduced the HP of monsters, on the last map of the Obelisk Challenge, when a desync happened in the game. - Fixed a bug that prevented the Weekly Challenge to launch in coop games. - Fixed a problem with the game settings not saving the "Full screen" check between sessions. Hotfix v.0.7.6 - Fixed a bug with injuries (that use energy, f.e. Sad) being casted right after casting an enchantment that uses energy as catalizer (f.e. Wild Hunt) and not activating it. Balance - Archon Nhir: Normal mode, Reduced the charges of Sanctify applied by Celestial Brillance and Crucifixion(white). Also reduced the Insane charges applied by Lethargy and Missery. So, the players will have a bit less sanctify charges and the Total Eclipse(Sanctify-> Dark) spell will be less punishing. In madness +1 reduced the charges of those spells, but way less, and increased just a bit the base damage of the spells to compensate. - Champion Guts: Reduced 1 Fury charge of his devastate card 2 (from 3) it should gain a bit less fury and do just a bit less damage in the first turns, also bloody retaliation reduced the damage based on his bleed to 150% (from 200%). - Champion Martina: Reduced to 6(from 7) the bless charges gained with divine intervention enchantment. - Madness Ring: Changed to be only mind -> Sight. Added a new ring, Terror Ring, that does the mind -> Dark version. Note, all the other rings of the game did 1:1 curse conversions and madness ring was the only case that did 1:2 curses types. We have added an option in the gameplay settings to enable or disable the warning to replay a fight in case of defeat, the option is disabled by default. We want to thank you for the warm welcome of the Act 4 patch. Bear in mind that the game is Early Access and we will keep balancing and polishing a lot of things, so if you have suggestions, bug reports, looking for people to play coop, whatever... feel free to write a post or join our discord and tell us about it! As usual, thank you so much for your help, reports and suggestions!
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