





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey everybody! We are still working on the Obelisk Challenge patch, that we are expecting to upload late September, but we wanted to upload a quick hotfix to address some of the issues that have been reported. * Fixed a problem with the achievement system that prevented the damage achievements (Giant, Colossus and Behemoth) to fire when the damage was done with a secondary damage type. * Fixed a bug that granted different set of immunities to named mobs when the combat was reloaded or synchronized. *Fixed a visual bug in the description of some items (YinYang Badge, Madness Ring, Virulent Ring...) when the effect "For every X charges, apply Y charges" was showing more charges than intended. * Thuls special card "Cull the weak" from the naga event has been fixed, and now it will hit the enemy correctly. * Changed the Starfall spell to "Jump" instead of full random, so it doesn't hit the same character twice in a row. * In Madness levels, we have reduced the monster damage taken (innate mitigation) by half. This way, low damage cards and pets will be more effective at high madness levels. To balance this change the monster life has been increased by 15-20% in the last levels. * Cornelius "Firestarter" talent has been changed and now also applies 1 burn to a random enemy when it triggers. * When searching cards with the term "card", it will only show cards that interact with other cards in any way (shuffle, discover, draw, etc...). * Many effects have been added, to items, talents and corruptions, making it easier to see when they occur. As usual, thank you for your support, feedback and understanding!
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