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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey everybody!! Thanks to your feedback, here is a hotfix with some fixes to the game, quality of life additions and some minor changes. We have delayed this hotfix because we've been working hard on the Obelisk Challenge. The improvements are there and is advancing really good, we will be able to show you some things regarding this new game mode in the following weeks. As usual, thank you so much for your help and suggestions! Quality of Life * When you enter a map node that discountes the price of an upgrade/transform or card remove, the system will now show the old price. It was hard for new player to understand the value of some upgrades when the discounts were 100%, now you will be able to decide with that factor in mind. * In the load slot for coop games, you will be able to know which player was controlling each character (this will work with games saved after this patch). * When you load a coop game, the character slots will be preassigned to the same players that were playing the loaded game (this will work with games saved after this patch). * Repositioned the Exit button in the Craft screens so it doesn't interfere with the Chat window, in coop games. * To avoid mistakes using the town services (craft, remove...) with multiple characters of the same class, the last used character will be active when opening a new town building (f.e if you were crafting cards in the Magic Forge with Andrin, when you close the window and open the Church to remove cards, Andrin will be the first selected character). * Improved the card search functionality to give more precised results. Furthermore, the problem with case sensitive searches has been solved. Bugs * Fixed a bug in attacks with double damage type against targets with Evasion. Now, one Evasion charge will make the character evade both damage types instead of just the first one. * Regarding some coop crashes, we've modified the order activation of some items while keeping their effects (Dryad mask I'm looking at you!) Changes * Preparing the game for the upcoming "Pet slot" (a new slot that will let you be able to equip pets instead of sharing the accesory slot) pets now have a fixed cost regarding their rarity. This price doesn't increase anymore, instead it will always be the same. * A +100% bonus has been added to end-game chest rewards for madness levels 1 and 2 (from madness difficulty level 3 onwards players can't claim nor gain treasure chests). * In the madness levels, the "Restricted Power" corruptor has been added, which adds a cap to various auras and curses, and has been removed from the base madness difficulties. (In order not to create a new madness level we have moved the corruptor that gave you 2 "Death's Door" when a hero died to base difficulty, starting from difficulty 7). *Nerfed the monster card Amnesia, reduced the damage a bit and added vanish (we'll see if this change is enough for now). * Bulk Healing, reduced the cost to 2 (from 3). * Dilute, base value reduced to x0.5 (from 1) of your poison/bleed, the yellow version (poison) is x1 as before.
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