





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey there! Here is a hotfix with some of the changes/fixes/balance that we've been working during this last days. * Implemented a new system to recover the combat turn if a combat freezes in coop mode. Now, if there's some kind of desync while playing a combat in coop mode, the game will restore the action to the beginning of the turn. Bear in mind this functionality is EXPERIMENTAL so this is subject to different kind of errors and sometimes it could not be fired automatically (that's why we are still supporting the 'Reload Combat' button). If you notice something wrong with it, please, tell us directly in our discord server so we can try to fix it as soon as possible. * Solved some graphical glitches in multiple windows. * Revised and reduced the nodes needed in the "Tome Unlock" section. * Fixed the free upgrade corruption to not allow more uses than those stablished at the beginning. * Pets will be unlocked even if you don't loot the card. * Changed the description order for some cards to reflect the way those actually work in combat. * Fixed a bug with chain effects stopping execution when a target was killed and there were only two active objectives. * Fixed a bug that caused some bosses to not give the kill Achievement while playing in NG+. * Golems in Velkarath will no longer hide when they are freezed or taunted. * Entangling Roots (Trunkies) now apply daze instead of shackle. * Ignidoh is no longer inmune to burn. * Book of Nightmares, Grimoire of Flames and Tome of Intellect, tweaked with a version that let you give the related spells to other Heroes. This version comes with multiple changes to the combat system. As usual, if you experiment fails with this hotfix, feel free to install the previous version available under the Steam Branch "v0618" (and report those issues to us!). Thank you for your support!
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