Hello everyone! Welcome to the March/April development update for Tyrants Blessing!
Over the past month, weve been working on dedicated tutorial levels to help players understand the games mechanics. In the tutorial youll learn about core functionality such as the Shade and void energy, and well explain the use of basic skills, and dashing to interrupt the enemys attack. And the tutorial reveals the backstory of Tyberia!


Void Energy Particles
During alpha playtesting, we noticed that some players were targeting the raven, hoping to stop enemies from resurrecting, and realizing that the raven is unkillable. In order to avoid the frustration of wasted action points, we replaced the raven with floating particles to represent void energy on the battlefield. Each resurrection consumes one unit of void energy.
Artwork improvement
We also decided our previous idle animations were too generic and started making improvements! Here are some new designs in keeping with each characters backstory and skills.
UI Improvements
In Tyrants Blessing, each hero has a certain amount of AP/MP/DP at the beginning of their turn. Moving costs MP, using skills costs AP and dashing costs DP. Indicators on the characters avatar now make these details much more accessible during combat.
Mini-Bosses
As you progress north to the Tyrants stronghold, depending on the path youve chosen, you may encounter 2 or 3 mini-bosses guarding the border of the Tyrants zone. Each mini-boss has their own skill for a new, unique challenge!
Playable/Interactable Objects
Tyberias desert zone used to host several military bases stocked with siege weaponry, but now these caches are abandoned. Utilizing heavy weapons will give you additional options for eliminating the enemy. However, one of your units must be positioned adjacent to the weapon to operate it. Multiple different weapons are available in Brooding Sands.

Thank you all for your support throughout development! Please make sure to wishlist the game while you're here on the Steam page. If you want to join the community, feel free to join our
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[ 2022-04-05 14:25:49 CET ] [ Original post ]