





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey everyone! Patch 3.1 brings some increased stability and additional balance changes in a first wave of multiple updates we're planning as a followup to the 3.0 release. Version 3.0 came out underdone. Not all of the balance adjustments we had originally intended for that release made it in time, a few features that worked in 2.0 were temporarily disabled, and there are a number of known issues that aren't fixed yet. While 3.1 doesn't fix all the issues we need to address, it should at least be an improvement, and it's closer to the original vision we had for the 3.0 update as a whole. Why did version 3.0 come out underdone, what are we doing about it, and what's coming next? We're hosting a post-patch developer stream next week to answer these questions and discuss the changes we've made to the game in both 3.0 and 3.1. The 3.0 post-patch stream will be Wednesday the 20th at 3PM PT, on our Twitch channel. As a final note, in a previous Development Update we said that version 3.1 would mark the release of Chapter 2 of Story Mode. Timelines have been reconfigured since our acquisition by Modus Studios, so that is no longer the case. Chapter 2 is still in development. We will explain more during our upcoming stream. Now, onto the patch notes:
[ 6081 ]
[ 1481 ]
[ 2067 ]