

What is Vectorio?
Vectorio is a simplistic survival base-building game where the objective is to claim resources you find around the map and use them to research new powerful weapons and technology. Use your new tech to survive, expand, and defeat all six guardians and put an end to the onslaught of enemy shapes!There's more to your base then just the defensive side though. You'll need to carefully plan out not only the design of your front line, but the logistics side of your base as well. Careful power management and building placement is essential if you want to avoid your base running out of power and getting overrun!
Join the community!
Want to help take part in Vectorio's development, and change the future of the game for everyone? Consider joining our developer run discord server! You'll be able to vote on upcoming features, test features before they get officially released, and make / contribute concepts of your own!What is in the Early Access version?
- Survival mode
Expand your base and defeat all six Guardian boss battles! - Creative mode
Build the base of your dreams and spawn in your own enemies.
What will be in the full version?
- Wave survival
Survive increasingly difficult waves of enemy shapes. - Challenge scenarios
Put your best base design layouts to the test in challenges! - Multiplayer PvE mode
Fight with other players against increasingly difficult waves! - Multiplayer PvP mode
Four corners, four players. Last one standing wins. - Unlockable skins
Give your turrets some style with unlockable cosmetics!
Update 4 Progress Update & New Game releasing soon!
Been almost a full month since the last update, so I thought I'd pop in and show everyone what I'm working on, along with a new game that'll be releasing in just over 2 weeks time! So, let's get to it!
Although I've been fairly busy with getting Neon Sundown thrown together, I have still be working on Update 4 quite a bit. It's over 50% complete now, including a complete redesign of the interface. For example, below is the new hotbar design in Update 4.

On top of this, I also have more enemies ready to deploy in Update 4. I'm not gonna share exactly what each enemy does like I did in the last post since I don't want to spoil too much, but as mentioned before you can expect most enemies to be receiving similar redesigns.

Overall I'm happy with how progress is coming along for Update 4, and I'm REALLY excited to see everyone get their hands on it once it's ready. There's a chance Update 4 might mark the end of early access, though I don't want to say for certain as it'll depend on how stable the update is. (Regardless of that fact, it certainly wont be the last update!)
And what do ya know! I have once again inaccurately predicted the release of the next update (who could've possibly seen that coming?) - I had originally said the update was going to be out in February, but with the release of Neon Sundown I unfortunately don't think that's doable. I want to make sure Neon Sundown has a smooth launch BEFORE I release Update 4, as releasing both around the same time could easily turn into a nightmare for me.
So, with that said, I am aiming for the new release date of Update 4 to be [u]March 22nd[/u], which is actually [u]Vectorio's 1-year anniversary![/u] I think it'd be awesome to try and have the largest update drop on the same day Vectorio released last year.
I will keep everyone update on progress and will make another announcement in March if Update 4 is looking to be on track for hitting that new release date.

I am excited to announce a new game I've been working on, Neon Sundown! The game is a fast-paced roguelike that takes place in the "Vectorio universe" (if you wanna consider that a thing). It was originally going to be a DLC for Vectorio, but I was having so much fun with it I decided to make it a standalone!
If it looks interesting to you, please consider wishlisting it! You can also find the Discord and Reddit links below if you want to chat about the game more with both myself and others involved in the project.
Reddit: https://www.reddit.com/r/NeonSundown/
Hey everyone!
Been almost a full month since the last update, so I thought I'd pop in and show everyone what I'm working on, along with a new game that'll be releasing in just over 2 weeks time! So, let's get to it!
Update 4 - Progress Update
Although I've been fairly busy with getting Neon Sundown thrown together, I have still be working on Update 4 quite a bit. It's over 50% complete now, including a complete redesign of the interface. For example, below is the new hotbar design in Update 4.
New Hotbar Design:

On top of this, I also have more enemies ready to deploy in Update 4. I'm not gonna share exactly what each enemy does like I did in the last post since I don't want to spoil too much, but as mentioned before you can expect most enemies to be receiving similar redesigns.

Overall I'm happy with how progress is coming along for Update 4, and I'm REALLY excited to see everyone get their hands on it once it's ready. There's a chance Update 4 might mark the end of early access, though I don't want to say for certain as it'll depend on how stable the update is. (Regardless of that fact, it certainly wont be the last update!)
Update 4 - Release Date
And what do ya know! I have once again inaccurately predicted the release of the next update (who could've possibly seen that coming?) - I had originally said the update was going to be out in February, but with the release of Neon Sundown I unfortunately don't think that's doable. I want to make sure Neon Sundown has a smooth launch BEFORE I release Update 4, as releasing both around the same time could easily turn into a nightmare for me.
So, with that said, I am aiming for the new release date of Update 4 to be [u]March 22nd[/u], which is actually [u]Vectorio's 1-year anniversary![/u] I think it'd be awesome to try and have the largest update drop on the same day Vectorio released last year.
I will keep everyone update on progress and will make another announcement in March if Update 4 is looking to be on track for hitting that new release date.

Neon Sundown - Releasing February 25th
I am excited to announce a new game I've been working on, Neon Sundown! The game is a fast-paced roguelike that takes place in the "Vectorio universe" (if you wanna consider that a thing). It was originally going to be a DLC for Vectorio, but I was having so much fun with it I decided to make it a standalone!
If it looks interesting to you, please consider wishlisting it! You can also find the Discord and Reddit links below if you want to chat about the game more with both myself and others involved in the project.
Wishlist Neon Sundown:
https://store.steampowered.com/app/1721870/Neon_Sundown/ Discord: https://discord.gg/NHnR7zcaCcReddit: https://www.reddit.com/r/NeonSundown/
[ 2022-02-09 18:34:25 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 Duo E6320Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 GS or equivalent
- Storage: 512 MB available spaceAdditional Notes: Requirements may differ slightly in future updates
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