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As promised, today is the release of Star Aegis version 1.12. This is the list of features implemented on the new version (by the way, if you read the previous post there is no need to read the feature list just skip to the text after that): *Controller support: the game supports the use of controllers. -The game was tested with the Ps3 and Ps4 controller, Xbox 360 and Xbox One and also a PS3/4 Mad Catz arcade fightstick. It is possible to go from keyboard to controller and back without the need to restart the game. -It is possible to navigate the menus using control stick, WASD or arrow keys or mouse. *Audio: -Short intro Stinger for the title screen song. -One more song for the gameplay. Whenever the round starts one of the songs is selected randomly. *Graphical tweaks: -The reflected bullets now add a trail efect. This makes the game look better and the player can use it as an aiming tool. -Bullets now have a new glow animation, which makes the game more exciting than before. -New explosions look way better than the first version. -A little bit more screenshake. -Different font for better readability (some people were confused as to why the game was called "Star Regis", hence the necessity of a new font). *Online Leaderboard: -This is a key feature to Star Aegis, but it was still lacking in its current build. With this update Star Aegis now has an online leaderboard. Let's see how far the defenders can endure around the world. I'll be paying attention to the next days to check if the leaderboard features are working correctly, and please reach me if there's any bug that occurs, or if there are any suggestions to improvements that might show up on future updates. I don't intend changing anything else on this project, except if I get community feedback for bugs or more features to add to the project.
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