
A full, immersive world
The year is 2092. What used to be the United States is now divided into three main Trade Authorities. The rising sea levels have changed coastal landscapes worldwide and spurred the creation of multiple sea-only independent countries. Europe is still recovering from its civil war, 20 years after it. The rich are getting richer, augmenting their brains with technology. Androids are being produced at a scale never seen before. The world will not stop because of your city. You will have to navigate all of this as it happens.Build your city on top of your city. Or below it
There is no limit to where your city can develop. Up in the sky? Just build tower bases and vertical streets. Deep underground, Asimov style? You can build up to 100 underground levels below your city. And it's not just esthetic: Your levels will influence desirability levels, industry, and each other.Utopia or dystopia
Who said that dystopia is bad? You can make your city dystopic or utopian, up to you. You can also create areas of your city that are utopian and others that are dystopian. Your city will adjust based on that, no judgment.Welcome or reject corporations, criminals, and more
As your city grows, it will attract attention from the rest of the world. Evil corporations may look into moving offices or even their headquarters into your city. Oh, organized crime may want to do that too. They will for sure be an influence on your city - wanted or not. You can try to kick them out, embrace them, or flat-out ignore them.Hey Cyberpunkers! Ive just pushed a small patch focused on fixing some annoying issues, tightening a few gameplay mechanics, and improving performance in large cities. Nothing flashy just making things work better and more consistently.
Heres whats in:
Bug fixes
Fixed an issue where the last tutorial step for wealthy buildings was showing an empty message (please report if it still acts weird).
[/*]WASD controls are working again (yes, that one was painful ).
[/*]Fixed the View button in news not bringing you to the correct map location.
[/*]Fixed an issue where some level 4 buildings couldnt be built on top of, even though they should have allowed it.
[/*]
Gameplay tweaks & balance
Airports now correctly decrease desirability for wealthy residentials and offices.
[/*]Pantheology buildings no longer require road access theyre meant to emerge in slums, after all.
[/*]Tweaked the influence of Neuraltink and Wajima to prevent infinite positive feedback loops (still keeping an eye on this one).
[/*]Level 3 vertical layers now provide a desirability boost to FR, RR, and CR (with coefficients feedback welcome).
[/*]Unrest events now unlock much later in progression.
[/*]Organized crime will also arrive significantly later, giving you more time to stabilize your city.
[/*]
Performance
Optimized loading times for large cities, especially those with lots of water and mountainous terrain. You should notice faster loads on heavy saves.
[/*]
Thats it for this one. As always, thanks for playing, testing, and reporting issues it genuinely helps shape the game. More updates coming soon
Minimum Setup
- OS: Ubuntu 19 or later
- Processor: 64BitStorage: 12 GB available space
- Storage: 12 GB available space
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