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Skid Cities is a Cyberpunk City Building game. A sandbox where the mechanics and dynamics of a city follow a distorted, dark, twisted future. Build slums, incredibly high skyscrapers, cyborg nests, secret service black sites, factories, and more. Develop your city underground, or keep building on top of your city until you reach the clouds. Your city can be utopian or dystopian. Up to you.

A full, immersive world

The year is 2092. What used to be the United States is now divided into three main Trade Authorities. The rising sea levels have changed coastal landscapes worldwide and spurred the creation of multiple sea-only independent countries. Europe is still recovering from its civil war, 20 years after it. The rich are getting richer, augmenting their brains with technology. Androids are being produced at a scale never seen before. The world will not stop because of your city. You will have to navigate all of this as it happens.

Build your city on top of your city. Or below it

There is no limit to where your city can develop. Up in the sky? Just build tower bases and vertical streets. Deep underground, Asimov style? You can build up to 100 underground levels below your city. And it's not just esthetic: Your levels will influence desirability levels, industry, and each other.

Utopia or dystopia

Who said that dystopia is bad? You can make your city dystopic or utopian, up to you. You can also create areas of your city that are utopian and others that are dystopian. Your city will adjust based on that, no judgment.

Welcome or reject corporations, criminals, and more

As your city grows, it will attract attention from the rest of the world. Evil corporations may look into moving offices or even their headquarters into your city. Oh, organized crime may want to do that too. They will for sure be an influence on your city - wanted or not. You can try to kick them out, embrace them, or flat-out ignore them.
Skid Cities
Vittorio BanfiDeveloper
Vittorio BanfiPublisher
Feb 2021Release
🎹🖱️ Keyboard + Mouse
Mixed (70 reviews)
Public Linux Depots:
  • Skid Cities Linux Depot [10.48 G]
Bug fixes, art improvements, and gameplay tweaks

Hey Cyberpunkers!\nThis update is mostly about polish, fixes, and a bit of cleanup across the game. Nothing flashy, but a lot of small things that should make the experience smoother and more consistentespecially in larger cities.

Lets get into it.

[hr][/hr]

Bug fixes

  • Loading screens on non-16:9 monitors\nOn non-16:9 aspect ratios, loading screens could partially reveal the scene behind them.\nThis is now fixed by properly letterboxing the view with black bars.

    [/*]
  • City ambient sounds

    City construction sounds have been reworked: Volume was too loud; sounds triggered too early while still zoomed far above the city; sounds didnt fade out correctly when zooming away. All of this has now been fixed.

    [/*]
  • Large city update bug\nSome cities stopped updating after reaching a certain size due to a bug that could also cause crashes.\nFixed.

    [/*]
  • Mac Soynald news images\nNews related to Mac Soynald could sometimes appear without an image or with a black image.\nFixed.

    [/*]
[hr][/hr]

Art

  • Sewers / water pipes\nThe sewer (water pipe) models were looking off and didnt hold up visually.\nTheyve been completely remodeled and re-textured from scratch.

    [/*]
  • Mac Soynald buildings\nMac Soynald building models have been re-textured for better consistency and readability.

    [/*]
  • Daylight adjusted

    The daylight was too bright, i\'ve toned it a down a bit and made it a little warmer

    [/*]
[hr][/hr]

Gameplay tweaks

  • Mac Soynald placement behavior\nWhen entering a city, Mac Soynald tended to place all buildings very close to each other.\nThis behavior has been adjustedit should now feel more natural.

    [/*]
  • Crime event thresholds\nIncreased the crime level required to trigger common crime events.\nPreviously, these events tended to overlap too closely with unrest-related ones, which didnt feel right.

    [/*]
  • Wealthy residents tutorial

    Improved the wealthy residents tutorial with additional steps to prevent getting blocked by low desiderability

    [/*]
[hr][/hr]

Localization

  • Fixed missing translations for Pantheology-related events and descriptions.

    [/*]
  • Fixed a missing translation for the [c]Autosaving[/c] label.

    [/*]
  • Fixed missing translations for continent names in the geography selection screen when creating a new city.

    [/*]
  • Fixed a lot of text instances that were appearing cut off if the translated text was too long

    [/*]

As always, thanks for playing Skid Cities and for repoting feedback on our Discord it genuinely helps a lot.

More is coming.

[ 2026-01-03 22:46:14 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 19 or later
  • Processor: 64BitStorage: 12 GB available space
  • Storage: 12 GB available space
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