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After publishing a V0 (which was more of a backup plan) and a V1 right before the Steam Next Fest started, I worked the last couple of hours to improve the demo even further! It is now even more polished and if you haven't played it, now is a great time to do so. Have fun! Full Changelog - Added missing localized text - Fixed some light bleeding and shadow lines - Increased the bomb base damage by 1 - Added a strength potion in a level - Changed the modern/traditional movement switch key to L (for some reason # didn't work on Windows) - Improved the transition to the death screen under certain circumstances - Added sounds to two enemies - Changed font sizes in a couple instances - Increased the size of the incident decision boxes
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