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🌈 $5 Tier: [Benedikt][David Martínez Martí]
This weeks patch notes bring few changes. One of our key team members for developing the game has taken a full time position and our updates will be smaller as a result until said developer is in a position they can more easily work around their full time employment. That said this developer is also the person who funds quite a bit of the games development so were looking at acquiring some new tech to ease our development so that we can get more done with less time spent doing it. One thing we want to be sure to communicate. Weve done some testing with the control schemes for for custom rebindings and we feel confident that we have a way forward with regards to establishing a means that player can configure any controller/keyboard/joystick setup they choose. Also, please know that while our time table is going to slow slightly, we will continue to push an update every week. Were also thinking about moving our deployment day to Saturday. However, were here for patch notes. - Fix for RCS systems roll, pitch, and yaw speed so as to make RCS mode much more manageable. - Added new animations in holomap for two missions as a visual test as well as the infrastructure to build a system to play them. The briefing video that went out with last weeks update has been removed. It will be replaced at a later time. - New paint job preset added, Tuskegee
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