





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
This weeks update is another small one with a focus on bug fixing, minor tweaks, and artwork replacements and additions. We're also beginning to wrap up work on weapon and targeting changes, and have made some minor revisions in preparation for updates to those systems next week. - Fixed information boxes on the load-out menu. - Replaced the station artwork for Keller Station and added no models to be used for expanding existing and future space station art. - Replaced cockpit glass shader in the hangar when selecting a starfighter at the load-out screen. - Fix to tutorial messaging system so that players do not accidentally skip portions of it. - More tweaks to starfighter performance. - Reduced accuracy of enemy starfighter cannons slightly. - Adjusted engine VFX to reduce its visual obstruction when the game is paused. - All new cloud rendering setup on the Astraeus Slumber map. - Increased health for the Ajagar ace pilot. - Fixed enemy marker color for capital ships and adjusted render order to show up in cockpit. - Fixed location marker render order to show up in cockpit. - Doubled ammo count for all starfighters weapons. This is a temporary fix for ammo count until the new weapon system is in place.
[ 6081 ]
[ 1481 ]
[ 2067 ]