
Your goal as a monster in a city is to destroy that city, starting off with your virtual hands as destrcutive weapons and progressing trough the game with various weapons and firearms.
You can play co-op with your friends or play by yourself. If you don't own a VR headset and would still like to play this game there's also support for keyboard and mouse gaming.
Fixed HTC Vive controller bindings
Changelog
Improved mission balancing
[/*]Improved how enemies drive and shoot on elevated terrain
[/*]In stealth and survival missions, enemies will hear nearby destruction and start approaching
[/*]Improved aiming with ice dagger and fire gun
[/*]Improved the way ice spikes spawn on uneven terrain
[/*]Localisation update for existing languages
[/*]Added German localisation
[/*]Now possible to delete custom missions
[/*]Made sure vehicles are still destructible after being blown away with the wind gun
[/*]Improved the building explosions during the mission accomplished animation
[/*]Make it clear if an enemy hit the player or another object
[/*]Campaign menu: distinguish mission type icons from actual mission buttons
[/*]City creator mode:
[list]Fixes for fixed or random seed for procedural generation
[/*]Added checks for invalid input values
[/*]Added Survival mission type option
[/*]Enable enemies by default in new custom missions
[/*]Made sure building and street decorations are covered with snow in winter levels
[/*]Made sure you cannot do anything (like exiting to the main menu) while the city is generating
[/*]
To celebrate Crumbling City's 5th anniversary, we are releasing the World Update, which gives all of our cities a major face-lift. This update brings fully reworked terrain, improved visuals and even more buildings for you to crumble.
Changelog
Here is a list of the changes in this update:
New features
- Fully reworked procedural world & city generation
- Some new buildings and decorations
- New Mission Type: Survival: Try to survive during a certain time. Destroying stuff makes the timer go faster. City Defenders will be very hard
- Introducing difficulty levels: Easy/Normal/Hard
- New video setting: VSync (On/Off)
Tweaks
- More animated parts for buildings (like rotating wind mills)
- Improved vehicle animation
- Improved visuals of each level
- You are warned when your health is critical
- More feedback is given on city destruction status in Speed run missions
- Added more debris effects
- The Select Class menu now also shows the Mission type to help you with selecting the most suitable class
- There are now also Back buttons in the Select mission type and Select class menus
- Lots of weapon, enemy and mission balancing
- Improved building destruction physics
- Option to play in PC mode, even when SteamVR is available
- City Defender vision cones are now also visible in VR
Bug Fixes
- It is no longer possible to leave the mission area
- Far away buildings can now also be destroyed with ranged weapons
- Fixed multiple City Defender shooting bugs
- Fixed resolution settings issue
- Lots of performance improvements

Have fun crumbling these updated cities!
For the past few months, we have been very busy working on this new update for Crumbling City. This version comes with a brand new system for destruction, a whole new mission system, procedural decorations, smarter enemies and a bunch of other changes. We are very excited to finally share this with you!
Changelog
Here's what changed in this update:New features
- New dynamic destruction engine
[list] - Building pieces can now clump together
- Buildings and certain decorations are now hollow
New content
- Lots of new decorations and props
- New billboards with realistic advertisements and some jokes
Changes
- Abilities now require confirmation before activating, allowing for more precise placement
- Enemies no longer die instantly, stronger enemies can tank more hits before crumbling
- Enemies no longer stop spawning when all waves are completed
- Spiced up many weapons and abilities with brand new visual effects
- Updated every single model in the game to match their scale
- Spoiler alert: there's an exciting new animation that plays when you win a mission
- Buildings now also have a variety of sizes, which enables more dense cities
- Revamped enemy behavior and player detection to make them feel a lot smarter
- Updated traffic system to have more natural looking movement for vehicles
Other changes
- We now have full support for more controllers like the Oculus touch controllers (Quest 2 & Quest 3)
- Fixed a lot of bugs and improved performance.
Changes
- More Search & filtering options in city creator mode
- New wind gun visuals
- Enemies now already start to attack you when chasing you
- Improved video quality settings
- Some new assets for the Wild West
- Destroying the whole city now automatically wins the mission
VR specific
- You can now also sprint in VR
- Improved VR tutorials
Fixed many bugs
This update changes a lot about Crumbling City and defines the roadmap for upcoming updates. The new City Creator brings a whole new sandbox mode where you can create your own cities! Just to destroy them again a few minutes later. The new levels bring tons of diversity and brand new visual elements like different terrain types. The game used to be very quiet, with only a few sound effect, now there is a plathora of soothing sound effects that immerse you into the universe of Crumbling City. The update also brings a lot of other cool features, which you can check out yourself by playing the game!
A full changelog of all brand new features and changes in this update will be published soon.
- Added the spooky halloween district
- Fixed a bug that caused the win screen to stay active
- Fixed a bug with the score
- Changed the visuals (added more contrast and better fog)
Minimum Setup
- OS: linux 5.10.7
- Processor: Quad Core+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 1070 / AMD equivalent or greater
- Storage: 1 GB available space
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