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Hey everyone! Weird update today. Turns out after the Nintendo Switch port was finished and exported, Unity suddenly broke a lot of things and swapped stuff around on it's own. It took me a while to realize any of these issues even existed, because they're problems in things I haven't touched in over a year, and none of them existed 3 months ago. If you use the 1.2.2 beta branch, you can see this for yourself! None of these issues exist on the Switch port (thank god, I wouldn't have time to fix them all before launch). Here's what broke and has since been fixed:
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