





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
New Features + The "Cryptocurrency Heist" in-game event starts today at 18:00UTC! Play and gather clues to find out the code to unlock an exclusive avatar and 20.000 coins! Be aware - there are only 10 codes to be found (for a total of 200000 coins, so pick your investigation crew wisely! Check the store for confidential information later today... + Experimental penalties for disconnection: you will now lose 512xp and 512 credits each time you ABANDON a game as a living operative (no penalties for dead/arrested players). Yes, you can level down. I'm sorry for those that get a genuine internet problem, however this is an experimental solution to fight people who disconnect because they don't like their role. This way at least, they will either play, or ask to be lynched (which can then be reported and punished more severely) + Added 10 new badges! + Added an experimental "expected time wait for next game" when you join a lobby. It may be accurate or not, let me know if my estimations were good :) + It is now possible to change your nickname from the Identity Browser Balance Changes + "Denial of Service" no longer leaves a log [Experimental balance change, may be rebalanced soon if it doesn't work well] + "Get Scoop" now has a 2 days cooldown [Experimental balance change, may be rebalanced soon if it doesn't work well] + Equipped consumables are now shown in the game summary screen Client Changes + Fixed a bug that would not cause the client to reconnect to the chat under certain conditions + Improved /kick command visual feedback + Miscellaneous minor improvements Servers Side Changes + Experimental improvements in the chat system that should make it more stable (or at least, kick you rather than showing you a blank chat) when timing out + Fixed a bug that would soft-lock a player in the "loading..." screen when using "Alter Logs" under certain conditions + Fixed a bug that would soft-lock all players in the "loading..." screen when using "Plant Keylogger" under certain conditions + Fixed a bug that would allow Doxx to show the real Agent Leader class if used on N3 + Fixed a bug that would allow servers to spawn as level 1 topology layers (first column) + Miscellaneous improvements and fixes
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