Name | Draw & Guess | ||
Developer | Acureus | ||
Publisher | Acureus | ||
Tags | |||
Release | 2020-12-28 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Mostly Positive | ||
Steam store |
Fill tool in lobby drawing now respects layers |
fix that own lines were not restored after a reconnect |
fix that lobby list filters were shown behind lobby list |
Added support for lobby names |
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Add experimental support for pen pressure (has to be enabled in Settings) |
Lobby player count can now be limited |
Guess time in Whisper can now be configured in lobby settings |
Fix Drawing tools not working |
Engine Upgrade |
Pixel Art matches are now displayed in match history |
Improve login speed |
Improved feedback when unable to connect |
All filters now remember their settings |
Lobby, Shop and Sketchbook can now be left via ESC button |
Can now enable auto export of PNG images from matches in Settings |
Players can now be kicked in-game |
Kicked players now have their lines removed from Lobby Drawing |
After 2 years in the works and many teasers, we're happy to share a major update for Draw & Guess. This update includes an entire rework of our UI, new features such as match history/sketchbook, and a bunch more! This won't be a sequel, but a FREE update for everyone!
Lastly, we wanted to thank everyone who supported us while working on Draw & Guess so far. We're extremely happy that you give us the opportunity to continue the development of the game so that we're able to further improve the gameplay experience for our amazing fanbase. Thank you, acureus team |
This refers to a completely free update that will download to your game automatically once available in February!
Your voices have been heard and we spent the past two years working through numerous challenges in both these areas, as well as developing some completely new features we believe youll love! Starting mid-February, were excited to release a fully revamped version of the game. This wont be a separate sequel, but a FREE update for everyone. [h2]Visual Overhaul[/h2] [hr][/hr] We have re-designed the user experience from the ground up, as well as developed a new look and feel to the interface of Draw & Guess. Our goal was to design a mix of cozy and casual with stylized 2D art for characters, combined with more realistic art for the interface. [h2]Characters & Ink[/h2] [hr][/hr] Were introducing fully animated avatars, usable across all game modes. You mayve seen our previous announcements with Gus and Scarlet, with more to follow. These characters will also have skins available as part of our optional monetization system. Our plan moving forward is to invest in high-quality unique game modes, develop our server architecture, as well as to continue to implement meaningful new features - this isnt possible with the current model. We do not want to monetize game modes, tools, or any other part of the game that impacts gameplay. The skin system is our way of implementing a means for players to express themselves and support us if they wish so, allowing us to sustain the development of new features and overall improvements to the game. As a thank you for all the support shown to us over the years, we will be adding some currency to the accounts of all players who purchased Draw & Guess before the update. [h2]Gameplay[/h2] [hr][/hr] The current game modes will keep their core gameplay unchanged, but we've given them a fresh look to address some of the UX problems we saw players experiencing. More game modes are our #1 priority moving forward. We want to bring you a variety of modes that feel unique and engaging, adding new features to offer a more practical and fun experience to everyone, regardless of how you choose to play, with a strong focus on quality over quantity. We're adding a whole bunch of completely new features as part of the update. Some of them include:
We also have new game modes and features on our roadmap for after the revamp release as we look for ways to keep the gameplay fun and fresh! [h2]Servers & Networking[/h2] [hr][/hr] We have spent the past two years collaborating with networking experts developing and experimenting with different approaches/architecture designs to improve the overall experience. If you are a long-time player, you may have already been a part of some of the experiments we've run over the years. We understand that networking issues can be incredibly frustrating, and as gamers ourselves, we are equally upset when they occur. We want to be transparent with the process. Steam networking was our choice at release, a P2P-based solution offered by Valve - while this service is free and operates well for most Western players, we saw frequent reports of players in Asia experiencing issues. For players in China especially, we saw much higher rates of disruption (even when using a VPN) due to lost packets/corrupted data when passing through the firewall. This is an issue for all games with servers located outside of mainland China. Unfortunately, the only solution would be to operate servers locally, however, due to the nature of Draw & Guess being an entirely user-generated content game, local publishers are unable to get the necessary government license for us to use local hosting providers. We started developing our own networking solution in October 2021, and deployed new solutions over 10 times during the following two years, making significant changes after each update. These tests ran for 1-2 days at a time. In June 2023, after seeing significant improvements consistently compared to Steam's networking solution, we made the switch. We spent a large portion of our time developing networking infrastructure on "protecting" matches as much as possible from disruption by implementing more recovery measures, hyper-specific to Draw & Guess' use case. The current solution is not perfect, though we will be continuing to make improvements over time - if you know any games that operate servers outside of China with a high amount of Chinese players, hop in our Discord and let us know! [h2]Transition Period[/h2] [hr][/hr] As we gear up for the revamp release, a transition period is underway, including changes to Player Names and Wordlists. Our team is diligently preparing for a smooth release. Stay tuned for updates, and we'll keep communication transparent to help you prepare without any issues. [h2]Future Roadmap Preview[/h2] [hr][/hr] The revamp is just the beginning! We'll be sharing a more detailed roadmap after release, though with this milestone out of the way, we'll be shifting our focus to:
If there's a feature you'd like to see brought to Draw & Guess, head over to our Discord server and let us know! [h2]Wrap Up[/h2] [hr][/hr] We're thrilled to share this two-year effort with you. Your feedback is crucial as we strive to continuously improve Draw & Guess. Share your thoughts on our Discord or here - your voice matters in shaping the future of Draw & Guess. |
As we prepare to release our upcoming major update this year, wordlists will no longer work as we know now. |
What a year it's been! As we prepare for an exciting 2024 with the Draw & Guess major update, let's rewind the clock and relive some highlights of the incredible journey we've had together. |
To celebrate this holiday season as we prepare to say goodbye to 2023, wed like to announce the winner of our Christmas contest! |
If you couldnt participate in the Halloween Contest back in October, heres the perfect chance for you to join our last contest of 2023! Be sure to submit your drawing by December 26th at 12 pm UTC. Any submissions violating the rules below will be removed and disqualified. [h3] Rules:[/h3]
Winners will be announced by December 27th and will be awarded with: Wacom Intuos S CTL4100 To be eligible for prizes, winners will need to provide their postal address and agree to be contacted by a member of the acureus team. Good luck and Merry Christmas! |
In preparation for the major update planned for early 2024, you will have the chance to secure your unique player name in December 2023. If you have any questions about this process or if you need any help, feel free to reach out to us at Discord! Were excited about this major update and we cant wait to share more about it! Make sure youre tuned to our channels as were sharing our progress over time until were ready for release in 2024. |
Scarlet had a tough time selecting a winner for the contest but after careful consideration, she picked the winner! |
Calling all ghouls, goblins, and creatures of the night! I, Scarlet, invite you to a ghastly Halloween contest. I am looking for the most creative, spooky, and fun Halloween drawings featuring the star of the month: Me! Be sure to submit your drawing by October 30th at 12 pm UTC. Any submissions violating the rules below will be removed and disqualified. [h3] Rules:[/h3]
Once Scarlet selects the best submissions, winners will be announced on October 31st and will receive this very special Draw & Guess shirt including a never-seen-before design of another upcoming addition to the game. To be eligible for prizes, winners will need to provide their postal address and agree to be contacted by a member of the Acureus team. Good luck and may the spookiest art win! If you want to follow up with Scarlet or the big update, keep an eye on our channels as we have some more news coming really soon! |
Today we don't have an update for you, but we want to announce some pretty exciting news about the future of Draw & Guess! |
Hello everyone!
These changes allow players to hide other players lines more easily from their personal views. Friendly reminder: If you do not want to share the drawing space with others at all, you can always move to the single lobby drawing tab. Happy drawing! Team Acureus |
Hello everyone, |
Hello everyone, |
Hello everyone, |
Hello everyone,
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Hello everyone! |
[h2]Happy year of the Rabbit![/h2] |
Good-bye Tiger, welcome Rabbit! |
We have received so many amazing images, from line drawings to detailed paintings! |
Get out your spooky stylos, put on your magic hat and draw away! |
Hello everyone! |
Hello! |
Our public Beta now has a BUNCH of cool features for you to try out prior to official release: |
Steam has just recently opened up nominations for the 2021 Steam Awards! |
Hello all, |
We are moving out of beta! Please report any errors to us. :-) |
Hello folks! Some exciting news :-) |
Hello! Sorry, we deployed a broken patch yesterday (to fix the Discord link). It contained fragments of the upcoming beta ( ;-) ) that caused visual bugs. It is fixed with this patch. |
Updated engines |
Added a line eraser tool |
Updated chinese translations |
Improved layout for 2-16 player mode |
Fixed missing translation for "Please enter room code" |
Fixed a possible framerate issue |
Added traditional Chinese localisation. (Please note: They will share a lobby with users using simplified Chinese, and default word lists will be simplified Chinese for now) |
In the game mode selection window, lobby hosts can now allow players to propose own words for the round |
Improved support for Mac M1 |
Prefer unencrypted connections for chinese lobbies to reduce package loss [Please do not use game chats to share sensitive information] |
Fixed a critical bug that caused the game to freeze when lobby voting was enabled, and the game changed to the Lobby scene |
Added a snail mode that gives players 2 minutes of drawing time |
Implemented a workaround to compensate a Steam bug that leaves ghost lobbies |
Added a lobby list for public joins that shows word lists |
Fixed a bug in the word editor (The "More?" button did not work) |
Reconnect Attempts and "Wait for reconnect" can now be cancelled |
Fixed a bug where starting a new game after a failed reconnection caused the game to not initialise properly |
Fixed a bug where music would play in cases where it should not |
Fixed a bug that caused audio volume settings to be ignored |
Experimental Reconnects to avoid player drops for small network instabilities |
Fixed Stroke Order |
Re-enabled difficulty face for game modes |
Hello everyone and thank you for playing Draw&Guess. :-)
Also, we have carefully read your reviews, many of them addressing network issues. The game makes use of Steam Networking, which means the lobby owner is the server. If they disconnect, the game can not recover. As many of you have mentioned, robustness against some connection instability would be nice. This is not easy to implement, but it is one of the top-priority item on our list of features to come! Please also note that the new game mode will be improved in the coming weeks regarding UI and comfort features. Feedback is very welcome! If you mention anything weird with the game, please don't hesitate to send logs to me ( chikari@t-online.de ) - you can reach the log files by clicking "Logs" in the bottom left corner of the main menu (The files are called Player.log and Player-prev.log). This will help us a lot to fix bugs quickly! Thank you for your patience and keep drawing :-) |
Fixed a bug that caused the game to freeze when a "favourite drawing" was awarded to a disconnected player |
Fixed a really silly bug that prevented all disconnect logic from being executed. We apologise for that. |
Fixed ingame chat being cut off in some cases |
Fixed a bug that caused an "Invalid Room Code" error when the room code contained a zero (0) |
Updated Network Engine |
Increased lobby search range |
Fixed a bug where a player looked like they weren't kicked (when they in fact were kicked) |
Fixed a localisation issue in Japanese |
Further UI Optimizations |
Adjusted to Steam security updates that resulted in users being displayed as unknown |
Automatic Screenshots can now be set to only screenshot own drawings |
Extended Korean Unicode Range to accomodate for more characters |
Players can now use and share room codes for direct joins |
Lobby hosts can now kick players from the lobby |
The host (first) player can now lock the lobby in public matches |
Fixed a bug that allowed public players to enter private lobbies |
Fixed a path issue on Linux and Mac that prevented workshop submissions and word list saving |
Added Russian localisation and wordlist |
We have left Early Access and celebrate it with a 20% discount! :-) |
Bugfixes |
We are preparing to transition out of Early Access. Thank you all for all your feedback, especially to our japanese and chinese reviewers - we read it all! |
Disconnect more robust |
Fixed sound not playing |
Added volume sliders |
Improved network robustness |
Cleaned Japanese word list |
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Fixed Freeze after Round 1 (Sorry that this went by unnoticed for so long) |
Lobby line break fix for Japanese |