Gryphon Knight Epic
Cyber Rhino Studios Developer
Cyber Rhino Studios Publisher
2015-08-20 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(93 reviews)
The Game includes VR Support
Public Linux Depots:- Gryphon Knight Epic for Linux [2.08 G]
- Gryphon Knight Epic for Linux Beta [2.08 G]
Change Log v1.1.0: Gameplay Balance and Bug Fixes!This is the final patch that the team has been working on to fix the major issues with the game based on feedback from fans and critics. Our main concerns were the Boss difficulty spike, the slow pace of the game and the money gain. All these problems have been fixed for a better and more accessible experience, but we kept it a challenge for people who still want it, especially on the epic difficulty.
Gameplay fixes:
- War Elephant rebalanced on the SQUIRE and KNIGHT difficulties;
- Frogmoth now have a new tell animation before the tongue attack;
- Frogmoth rebalanced on the SQUIRE and KNIGHT difficulties;
- Giant rebalanced on the SQUIRE and KNIGHT difficulties;
- Kraken rebalanced on the SQUIRE and KNIGHT difficulties;
- All the sub-bosses and bosses were slightly rebalanced on EPIC difficulty;
- Lorraine, Eugenia, Asterion and Dawid rebalanced on the SQUIRE and KNIGHT difficulties;
- Lorraine’s bombs now wait a little to explode;
- Eugenia’s Clones now have an appear animation;
- Added some new (and easier) puzzles to Eugenia boss fight;
- The bosses now reward the player with more gold;
- The turn animation of Aquila now is twice as fast;
- Now the label to skip the cutscenes appears when any mapped button is pressed;
- The penalty for death is now lower on KNIGHT and EPIC difficulty (5% and 10% respectively);
- You don’t lose gold when you exit the stage on the KNIGHT and EPIC difficulty anymore (unless you have 2 or less HP);
- Lowered the cost of the upgrades on the Magic Shop ;
- Lowered the price of the potions on the Market;
- The camera now moves faster;
- The knight now moves faster;
- Sir Oliver hurt box adjusted.
Miscellaneous:
- Added a splash screen to recommend a gamepad.
- Added russian text for enemies entries on Compendium.
Bug Fix:
- Fixed a bug that made Oliver Spectre crash and dash forever
- Fixed a bug where Runes were showing the wrong text on Inventory;
- Fixed a bug that kept the gold multiplier even when you change the Dwarf squire to another.
- Gronko cannot get stuck on OnTree animation while returning to the ground.
[ 2015-08-27 14:18:58 CET ] [ Original post ] Change Log v1.1.0: Gameplay Balance and Bug Fixes!This is the final patch that the team has been working on to fix the major issues with the game based on feedback from fans and critics. Our main concerns were the Boss difficulty spike, the slow pace of the game and the money gain. All these problems have been fixed for a better and more accessible experience, but we kept it a challenge for people who still want it, especially on the epic difficulty.
Gameplay fixes:
- War Elephant rebalanced on the SQUIRE and KNIGHT difficulties;
- Frogmoth now have a new tell animation before the tongue attack;
- Frogmoth rebalanced on the SQUIRE and KNIGHT difficulties;
- Giant rebalanced on the SQUIRE and KNIGHT difficulties;
- Kraken rebalanced on the SQUIRE and KNIGHT difficulties;
- All the sub-bosses and bosses were slightly rebalanced on EPIC difficulty;
- Lorraine, Eugenia, Asterion and Dawid rebalanced on the SQUIRE and KNIGHT difficulties;
- Lorraines bombs now wait a little to explode;
- Eugenias Clones now have an appear animation;
- Added some new (and easier) puzzles to Eugenia boss fight;
- The bosses now reward the player with more gold;
- The turn animation of Aquila now is twice as fast;
- Now the label to skip the cutscenes appears when any mapped button is pressed;
- The penalty for death is now lower on KNIGHT and EPIC difficulty (5% and 10% respectively);
- You dont lose gold when you exit the stage on the KNIGHT and EPIC difficulty anymore (unless you have 2 or less HP);
- Lowered the cost of the upgrades on the Magic Shop ;
- Lowered the price of the potions on the Market;
- The camera now moves faster;
- The knight now moves faster;
- Sir Oliver hurt box adjusted.
Miscellaneous:
- Added a splash screen to recommend a gamepad.
- Added russian text for enemies entries on Compendium.
Bug Fix:
- Fixed a bug that made Oliver Spectre crash and dash forever
- Fixed a bug where Runes were showing the wrong text on Inventory;
- Fixed a bug that kept the gold multiplier even when you change the Dwarf squire to another.
- Gronko cannot get stuck on OnTree animation while returning to the ground.
[ 2015-08-27 14:18:58 CET ] [ Original post ] Gryphon Knight Epic is a 2D Medieval Shoot’em up that mixes elements from classical shoot’em ups, exploration and duel-like boss battles, it tells the story of Sir Oliver and Aquila, an accomplished knight and his loyal gryphon that are forced back to adventure once again.
Sir Oliver have already defeated a dragon, married a princess and saved the kingdom. But during his quest he will face adversaries he never imagined he would, because… in reality all of them were once friends. What happened? These heroes would never go rogue… and all at once? Something is rotten in the kingdom and its up to Oliver discover what.
- Fight your way through 8 hand-crafted levels
- Duel with challenging bosses and get their weapons
- Explore the stages to find equipment for your character and bits of ancient lore of the world
- Enjoy challenging gameplay and pixel art graphics, just like old times
- Windows, Mac, & Linux versions with Gamepad support
MINIMAL SETUP- OS: Ubuntu 12.04 (or distribution with equivalent Kernel)
- Processor: 1.2ghzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 800x600 minimum resolution and 128MB of vram
- Storage: 3 GB available space
8.39$ (16%)
0.84$ (91%)
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50.37$ (16%)
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4.24$ (79%)
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