




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
After combing through feedback from players, we've revamped the way we introduce new enemies. Now, every 'advanced enemy' is introduced with a specialized popup that helps the player understand the challenge the present. In testing, this made the new player experience much smoother, so we're excited to bring it live. Similarly, we found that new abilities were being unlocked too slowly for most players. To speed this up, we've doubled the number of new abilities the player sees when they complete a level. In internal testing, this has let new players get to the interesting decisions of how to put together a good ability set quicker and made the learning process much more fun. We've also made updates to some of our UI, in particular we found that there was room for improvement in the lore display. Our art team reworked the interface and it's now much easier to understand, and looks much better. The text descriptions of abilities have been improved to make them easier to read and clearer, as well as fixing some inconsistencies in the way it was written.
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