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Hello, the newest beta for Malmyr can now be accessed via the experimental branch. With this beta we are mostly feature complete for the upcoming 2.0 patch. Before we get into the changes, we wanted to show our gratitude for the feedback given to us by some of the new players! Thank you so much for your valuable insights and the great discussions resulting from that. You make Malmyr a better game! Some of the new players also already reviewed Malmyr in the store: Thank you too! Every review counts and makes Malmyr more visible. Keep the reviews coming! Changelog - Router Road revamp - Building stockpile revamp - New runewords Router Roard revamp For quite some time we felt, that the router road is a feature a lot of players could make good use of, if it wasn't as cumbersome to use. This revamp should improve the situation. Router roads now no longer only allow one resource per cardinal direction: It is now possible to select on a per resource basis, if it is allowed to go to / come from a direction. So you can actually make one resource bridge a road or split off a resource from an ongoing stream. Building stockpile revamp A recurring problem faced by new and experienced players alike was buildings clogging up with a resource, essentially sooner or later stopping production. The only way to mitigate this, was to either perfectly balance out every production chain (making the use of runes VERY hard) or going through all the buildings, clearing out stockpiles manually. We did not like how this turned out so we took a step back and revamped how capacity in stockpiles is handled. A building with a capacity of 512 now can store up to 512 units of each type of resource needed at that building. With this solution we want to accomodate the usage of runes (especially the new rune words) and take the edge off that somewhat annoying micromanagement. New runewords There is a plethora of new runewords ready for playing. Some of them surely can be abused in some way, let's see what happens. There is a total of 19 Runewords in the game now. You can look them up in the ingame wiki. Have fun playing with them! What is still missing for 2.0? As it stands right now, we should be able to release Malmyr 2.0 in a couple of weeks, but we will see, if we have to jump more hoops before that. There are some things that still need to be done first: - Localizations to French and Russian - An update for the ingame wiki - General touch ups - Beta testing and polishing of the new features, runewords and revamps We are very excited for the feedback regaring all the changes we introduced in this beta! Don't hesitate to reach out to us with any request or feedback you might have! Thank you for your time and stay healthy! Yours Ren
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