



🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Good day! Awesome having you around and seeing you all play Malmyr! With this version we are closing in to the final build for release. We fixed some minor bugs and finally made the missing game modes available. Freeplay can be played as an alternative to the campaign. It has no story, but should also be a challenge! Upon completion of the campaign or the freeplay mode, you gain access to the sandbox. We got some feedback concerning the last mission of the campaign. Until now it was way too hard and some of the difficulty of the mission went against what we wanted to player do. This patch moves the difficulty more towards the way we intended it to be. As always: Have fun playing and tell us about issues you find in this build, so that we can move it to the default branch ASAP. Changelog v0.11 Bugfixes: - Fixed multiple typos across the game. - Fixed some floating objects. - Fixed ruin building costs still displayed with old "building cost display" style. General: - The amount of a resource needed or produced in the production tab is now colored red if it does not run at 100% efficiency. - Made Freeplay available - Made Sandbox unlockable (You either need to finish the Campaign of Freeplay) Mission 8: - Increased time until lava reaches the Town Center by 25%. Mission 11: - Improved dialogue. Mission 12: - Increased the protection radius of the Protecting Monolith from 3 to 4. - Reduced the upkeep for Monoliths from 750 to 50 coin. - Reduced the coin building cost for Monoliths from 7500 to 1500 coin. - Reduced the coin building cost for Essence Collectors from 5000 to 2500 coin. - Increased the Rune Essence production of Essence Collectors from 2 to 4. Making dreams come true
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