
Hack and Slash Puzzle Platformer ARPG
Kandria is a hand-crafted, 2D action game, which combines the wall-climbing verticality and precision puzzle platforming of Celeste, with the tight hack and slash swordplay of NieR:Automata, all set within an epic, post-apocalyptic RPG story and world. Questions of artificial life and android ethics abound as you thread and fight your way through hostility, and a complex web of uncertain truths.FIGHT TO SURVIVE
- Play as The Stranger, a powerful android recently unearthed from the ruins of the old world.
- Perform tight, smooth hack and slash combat against rogue robots and malcontent humans - you’re faster, stronger, and can jump higher. But are you smarter?
- When you think you’ve mastered things, prepare yourself for epic boss battles with beasts and machines, which slumber and lurk deep beneath the earth.
STRUGGLE WITH HUMANITY
- Explore vast, open and interconnected levels full of non-linear missions, challenging platforming, and gorgeous pixel art decay - cross the barren surface, or spelunk deep underground.
- Meet flawed characters and factions struggling to survive; choose who to follow, and who you’ll help or hinder as you forge your own future amongst the ruins.
- Thread your way through prejudice in an epic detective quest of mystery, grit and self-determination.
INDIE HEART & SOUL, MODDING SUPPORT
- Made by a tiny team headed by Shinmera, an indie developer of not only games but also art and software, who crafted the unique engine, world, art style and atmosphere.
- Features thousands of frames of hand-drawn, hand-animated pixel art characters and locations, and an atmospheric, futuresynth soundtrack.
- Built in Trial, a highly-moddable, custom game engine and toolset created just for this title, which lets you mod content and create your own levels.
- Indie love and passion guaranteed.

Level Editor Update is Live!
We've provided a number of sample levels for you to play and edit. Open them up and see how they work, maybe you'll get inspired to make your own!
Join in on our Discord community event ! We'll raffle out 20 Steam keys for Kandria to anyone that uploads a new level. You can freely give the key out to a friend so they can play the level you made!
There's a bunch more changes that were done internally. If you would like to see that kind of detail, you can check the source code repository .
The first major update for Kandria is now live on all platforms! It includes the level editor, a modding system, some new sample levels, and bugfixes!
Level Editor
The level editor received a big overhaul and is now a lot more accessible. There's also official documentation now to help get you started and explain all the tools and shortcuts available. If you want to dig in, just update your game and navigate to Mod Manager > Create Mod, which should place you directly into the editor in a new world of your own!Sharing Mods
You can play levels made by others and download them directly from within the game. To browse existing levels, simply go to Mod Manager > Discover. From there you can select and install mods. Once installed, you can play their world under the Worlds tab.We've provided a number of sample levels for you to play and edit. Open them up and see how they work, maybe you'll get inspired to make your own!
Join in on our Discord community event ! We'll raffle out 20 Steam keys for Kandria to anyone that uploads a new level. You can freely give the key out to a friend so they can play the level you made!
Changelog
Here's the detailed changelog for this version:- Fix issues with multiple worlds corrupting save files
Reported by Dieting Hippo - Fix issue with animation editor crashing the game
Reported by Jeremiah Fieldhaven - Fix issue with history dialog crashing the game
Reported by Dieting Hippo - Fix issue with placing lava in an empty world crashing the game
Reported by Hempuli - Fix issue with floating doors crashing the game on navmesh construction
Reported by Hempuli - Fix issue with world field edits leading to a crash on editor exit
Reported by Hempuli - Fix issue with text alignment on mixed fonts like Nicokaku
Reported by Pir - Add double-click tile selection
Reported by Hempuli - Make Ctrl+Z work, not just Z
Reported by Dieting Hippo - Select entities on mouse down rather than up
Reported by Hempuli - Fix rectangle tool being off by one at edges
Reported by Hempuli - Fix roaming NPCs hard-setting their velocity, preventing bounce and other velocity based mechanics
Reported by Hempuli - Hide the bsize field from edits as its duplicity with size is confusing
Reported by Hempuli - Don't overwrite the keymap.lisp if the shipped one is never, merge them instead.
Reported by Hempuli - Fix multi-tile picking being screwed when not selecting tiles from bottom left to top right
Reported by Hempuli, Dieting Hippo - Fix moving platforms moving faster when climbing them
- Fix default mod preview image size
Reported by Jeremiah Fieldhaven - Fix various minor usability issues
Reported by Jeremiah Fieldhaven - Fix issue related to spawning of child entities in new worlds
Reported by Tim White - Fix input field for spawner types
Reported by Dieting Hippo - Fix mod dependency management
Reported by Jeremiah Fieldhaven - Fix issues with the history dialog
Reported by Dieting Hippo - Fix issues with the animation editor
Reported by Jeremiah Fieldhaven - Fix issue related to empty GI
Reported by Goldberg
There's a bunch more changes that were done internally. If you would like to see that kind of detail, you can check the source code repository .
[ 2023-03-08 13:59:41 CET ] [Original Post]
Minimum Setup
- OS: Linux 3.13
- Processor: Intel i5Memory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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