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Power of Two
MrJackphil Developer
MrJackphil Publisher
2021-03-05 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive (26 reviews)
Public Linux Depots:
  • power-of-two linux32 [239.18 M]
  • power-of-two linux64 [239.1 M]
Patch note 0.0.1

We're finally here with the very first patch.


We've focused on gameplay-influencing bugs and flows, and this is what we've achieved.


General


  • Added "Press any button to join"-phase on the first level after launch.
  • Added two gamepads support.
  • Added additional gamepad bindings: any button on the left side can be used to dash, any button on the right side can be used to push.

Bugs


  • No more players flying through level geometry (walls, in particular).
  • No more "frozen" enemies.
  • No more "checkpoint lags", your progress saves immediately.
  • No more not working gamepads on the first and the last levels.

Visual enhancements


  • Play comfortably with your aspect ratio: two vertical black lines on the borders are removed.
  • Active and inactive enemies are now easier to distinguish: inactive enemies are desaturated, while active ones are bright and gay.

Levels


  • Start progression became smoother - we've added additional tutorial levels and remake some of the existing ones.
  • More checkpoint throughout levels - less frustration.

Development


  • New and faster level creating method using tilemaps.

Next steps


  • Level completion timer and statistics.
  • Death screen.
  • New cooperative mechanics.
See you later! Always yours, Power of Two team


[ 2020-12-11 19:14:03 CET ] [ Original post ]

Local 2 player co-op fast-paced action game about pushing, dashing and colliding.
But there is always something more...

Key features

  • Intuitive gameplay. We are trying to make everything as clear as possible through visual and audial feedback, consistency of game elements, and tactility.
  • Choose your tempo. No artificial challenges: play the way you want and can: kill or evade, be fast or slow, play risky or carefully.
  • Tactile, fun, and a bit chaotic game mechanics. Push them, see them collide, and try not to get hit!
  • "Sensual" cooperative. No need to plan, discuss, or argue. Just play together.
  • Diversity of level layouts. We are trying to unleash the full potential of our limited spatial resources. How many types of corridors can you imagine?
  • Questionable yet original narrative. Is there something beyond these simple shapes and colors?..

MINIMAL SETUP
  • OS: glibc 2.15+. 32/64-bit
  • Processor: Dual CoreMemory: 400 MB RAM
  • Memory: 400 MB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 600 MB available space

GAMEBILLET

[ 6081 ]

0.75$ (91%)
8.39$ (16%)
1.00$ (90%)
4.95$ (17%)
8.19$ (18%)
4.07$ (90%)
49.77$ (17%)
5.03$ (16%)
4.47$ (78%)
12.44$ (17%)
6.71$ (78%)
3.14$ (84%)
7.54$ (16%)
2.10$ (65%)
5.10$ (91%)
5.03$ (16%)
8.29$ (17%)
16.96$ (15%)
5.87$ (16%)
4.19$ (16%)
3.00$ (80%)
13.34$ (11%)
4.47$ (55%)
1.50$ (90%)
41.49$ (17%)
25.19$ (16%)
12.00$ (70%)
9.84$ (51%)
2.35$ (84%)
6.31$ (68%)
GAMERSGATE

[ 1481 ]

9.0$ (70%)
1.13$ (96%)
1.0$ (90%)
6.0$ (80%)
3.0$ (90%)
0.42$ (79%)
0.75$ (92%)
1.5$ (70%)
2.55$ (83%)
1.8$ (82%)
0.75$ (92%)
3.0$ (80%)
1.5$ (90%)
3.26$ (78%)
17.5$ (50%)
2.0$ (90%)
0.75$ (92%)
3.0$ (80%)
0.87$ (91%)
2.5$ (50%)
2.0$ (80%)
4.0$ (80%)
5.0$ (75%)
1.8$ (90%)
8.0$ (60%)
14.99$ (50%)
4.5$ (85%)
6.0$ (80%)
2.0$ (90%)
1.8$ (77%)
MacGamestore

[ 2067 ]

2.49$ (75%)
17.49$ (20%)
1.99$ (80%)
1.19$ (88%)
1.28$ (87%)
8.99$ (10%)
0.99$ (80%)
5.99$ (90%)
6.37$ (79%)
32.99$ (18%)
2.48$ (75%)
11.49$ (71%)
1.42$ (93%)
0.99$ (80%)
13.74$ (45%)
4.24$ (79%)
2.99$ (95%)
1.99$ (80%)
2.49$ (75%)
1.19$ (88%)
1.09$ (86%)
21.49$ (14%)
3.99$ (69%)
2.49$ (88%)
11.99$ (20%)
4.99$ (50%)
1.19$ (76%)
1.19$ (40%)
22.49$ (10%)
13.49$ (10%)

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