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Power of Two
MrJackphil Developer
MrJackphil Publisher
2021-03-05 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive (26 reviews)
Public Linux Depots:
  • power-of-two linux32 [239.18 M]
  • power-of-two linux64 [239.1 M]
Patch note 0.0.1

We're finally here with the very first patch.


We've focused on gameplay-influencing bugs and flows, and this is what we've achieved.


General


  • Added "Press any button to join"-phase on the first level after launch.
  • Added two gamepads support.
  • Added additional gamepad bindings: any button on the left side can be used to dash, any button on the right side can be used to push.

Bugs


  • No more players flying through level geometry (walls, in particular).
  • No more "frozen" enemies.
  • No more "checkpoint lags", your progress saves immediately.
  • No more not working gamepads on the first and the last levels.

Visual enhancements


  • Play comfortably with your aspect ratio: two vertical black lines on the borders are removed.
  • Active and inactive enemies are now easier to distinguish: inactive enemies are desaturated, while active ones are bright and gay.

Levels


  • Start progression became smoother - we've added additional tutorial levels and remake some of the existing ones.
  • More checkpoint throughout levels - less frustration.

Development


  • New and faster level creating method using tilemaps.

Next steps


  • Level completion timer and statistics.
  • Death screen.
  • New cooperative mechanics.
See you later! Always yours, Power of Two team


[ 2020-12-11 19:14:03 CET ] [ Original post ]

Local 2 player co-op fast-paced action game about pushing, dashing and colliding.
But there is always something more...

Key features

  • Intuitive gameplay. We are trying to make everything as clear as possible through visual and audial feedback, consistency of game elements, and tactility.
  • Choose your tempo. No artificial challenges: play the way you want and can: kill or evade, be fast or slow, play risky or carefully.
  • Tactile, fun, and a bit chaotic game mechanics. Push them, see them collide, and try not to get hit!
  • "Sensual" cooperative. No need to plan, discuss, or argue. Just play together.
  • Diversity of level layouts. We are trying to unleash the full potential of our limited spatial resources. How many types of corridors can you imagine?
  • Questionable yet original narrative. Is there something beyond these simple shapes and colors?..

MINIMAL SETUP
  • OS: glibc 2.15+. 32/64-bit
  • Processor: Dual CoreMemory: 400 MB RAM
  • Memory: 400 MB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 600 MB available space

GAMEBILLET

[ 6101 ]

49.77$ (17%)
8.39$ (16%)
12.42$ (17%)
8.27$ (17%)
26.65$ (11%)
19.95$ (50%)
8.27$ (17%)
49.77$ (17%)
4.87$ (19%)
16.79$ (16%)
8.27$ (17%)
9.33$ (38%)
5.03$ (16%)
16.57$ (17%)
33.17$ (17%)
16.79$ (16%)
24.87$ (17%)
34.59$ (42%)
17.75$ (11%)
24.87$ (17%)
33.17$ (17%)
24.87$ (17%)
15.97$ (20%)
12.42$ (17%)
20.99$ (16%)
3.93$ (21%)
12.42$ (17%)
16.57$ (17%)
25.46$ (15%)
20.99$ (16%)
GAMERSGATE

[ 478 ]

30.0$ (50%)
1.05$ (85%)
1.5$ (70%)
0.58$ (92%)
0.58$ (92%)
0.58$ (92%)
6.96$ (83%)
4.16$ (72%)
8.0$ (60%)
1.32$ (91%)
0.58$ (92%)
0.3$ (85%)
0.75$ (85%)
0.58$ (92%)
15.99$ (20%)
9.99$ (50%)
2.25$ (89%)
14.0$ (60%)
0.58$ (92%)
1.0$ (80%)
1.17$ (90%)
3.0$ (92%)
15.0$ (70%)
10.91$ (22%)
0.68$ (90%)
4.5$ (85%)
1.0$ (80%)
5.78$ (71%)
21.99$ (45%)
0.58$ (92%)
MacGamestore

[ 1968 ]

1.19$ (88%)
21.99$ (27%)
1.19$ (94%)
15.89$ (21%)
3.59$ (80%)
0.99$ (75%)
1.19$ (76%)
17.49$ (13%)
1.09$ (95%)
1.19$ (88%)
3.74$ (75%)
1.19$ (88%)
1.49$ (75%)
73.99$ (8%)
6.49$ (84%)
1.19$ (88%)
6.37$ (79%)
42.49$ (15%)
1.10$ (89%)
1.19$ (88%)
1.47$ (91%)
2.49$ (75%)
1.29$ (90%)
13.96$ (30%)
1.19$ (85%)
8.79$ (60%)
1.09$ (95%)
1.99$ (80%)
29.99$ (40%)
1.99$ (80%)

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