Manual Routing
Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.Automated Routing
Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.Building
Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.Automation
Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.Level Editor
Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.[code]UPDATE: Allow observing the site after train crash
UPDATE: Endless maps overhaul. Walls added where autoblock or station was bypassable after signal removal
FIX: Ambient train sound of Reg train ceased after train reused for next leg
FIX: Contest period shown date respective to system language rather than game language
FIX: Contest tile's 'Ends in' displayed wrong value
FIX: False-positive train collisions caused unwanted game overs
FIX: Grabbed&replaced element configuration not reconstructed on client that connected after grabbing and before replacing
FIX: Init Happy Passengers in Debug Menu did not randomize basic demands
FIX: Intermission in Regional Train Tutorial too short for resolving the conflict
FIX: Sensors were not fully removed when track was bulldozed
FIX: Tunnel bulldozing was not synced to clients
FIX: Validate game state in multiplayer disconnected the client if the game state was too big[/code]
Full list of stock map changes:[code]# base game
Basel:
-[wall lengthened south of Mllheim]
Berlin:
-[walls west of Heerstrae extended]
-[walls east of Berlin HBF's had a slight shift]
Birmingham
-[walls east of Birmingham New Street got a new friend]
Busan:
-[many autoblocks got wall braces]
Glasglow:
-[walls added east of Whifflet]
-[a wall cell added east of Glasgow Central]
-[another wall cell tacked on east of Springburn]
Guangzhou:
-[added a wall brace west of Xiancun]
-[Ghuangzhouxi saw a wall move]
Hamburg:
-[Added a brace south of Berliner Tr]
-[Added a brace south of Hamburg Sd]
South-East London:
-[autoblocks east of Bromley South had a wall lengthened. Grove Park will deny it though]
Lyon:
-[autoblocks east of Collonges Fontaine had a hole plugged]
-[an autoblock group both east and one west of Lyon Part-Dieu got their holes filled]
-[The autoblock that's a tad too close to Lyon Gorge De Loup got a wall, restraining order still pending]
-[Lyon Prrache saw its western autoblocks blocked in better]
-[Givors Canal had the autoblock to the west braced]
-[Lyon Vaise had a wall brace installed, feels like an autoblock peasant now]
Manchester:
-[Rochdale wanted to stand out, but got slapped by a new wall cell]
Mnchen:
-[Holzkirchen Bypass took its name too seriously and got slapped with wall tax]
-[Schwaigerloh got its anti-bypass wall moved to be actually functional]
New York:
-[behind Fresh Point Terminal there now lives an autoblock with a fear of moving walls]
-[west of Fresh Point Terminal the rail space was cut a little tighter to prevent squeakthrough]
-[east of Long Island City a wall was extended]
-[behind Grand Central, an autoblock got pinched propper]
-[wall extended west of Floral Park]
-[Mineola had the two eastern autoblock groups seperated propper]
Osaka:
-[Noda had its one entrance gap proof certified]
-[Many stations, who cannot be named due to privacy concerns, got their walls lengthened to prevent any more bypass scandals]
Prague:
-[Branik had a brace placed north, blames the autoblock on the other side for its inclusion]
-[autoblock east of Zbraslav was threatening to not have its length used, got some extra straps]
-[many more wall extensions, go find them all ;P]
RioDeJaneiro:
-[Maracan's southern wall gained a cell or two in width. Don't offer them a scale, it's a sensitive topic]
Rotterdam:
-[both sides of Europoort got their autoblocks walled in]
-[south of Schiedam Centrum saw some braces added, wouldnt want the station to sink towards the freight region]
Sendai:
-[due to no reason at all, I refuse to name the many tweaks. They went fast, as if in a blurr, but at least they function]
Shanghai Southern Reform:
-[Name changes executed: (Matsue => Songjiang; Matsue South => Songjiang South; Xn qio => Xinqiao) (Thanks to YuLun)]
Tokyo Railways:
-[Shibuya had both its platforms and west autoblock clamped to prevent sneaky distance avoiders]
-[h-Okayama and Jiygaoka had their extra shadow platforms removed. Also saw some surrounding autoblocks get nerfed]
-[Musashi-Kosugi, as a sink, you shouldn't be bypassable. Feel the wrath of the wall hammer]
Utrecht:
-[Many stations and a couple autoblocks had their walls not covering propper, heathens]
Viafier retica:
-[Thusis and Samedan no longer could share and ripped their wall appart]
Vienna:
-[autoblock west of Handelskai saw walls move]
-[walls north of Meidling de- and rewaved]
Washington:
-[3/4 autoblocks had their walls pulled over their new gaps]
Wroclaw:
-[walls lengthened between autoblocks east of Zachod]
-[walls altered by autoblocks east of Grabiszyn]
-[walls between Nowy Dwor and Muchobor shifted to close gaps next to autoblocks]
-[walls south of Elektrocieplownia moved a cell to close gap]
-[walls on both east and west of Wroclaw Glowny lengthened][/code]
Minimum Setup
- OS: Linux 64bit
- Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
Recommended Setup
- OS: Linux 64bit
- Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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