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General Roll Off Ledge Adjustments Rolling off of an edge without grabbing the ledge now retains 90% of the character's momentum. Rolling off of an edge onto the ledge now plays an inactionable animation prior to hanging on ledge. - This change only affects base cast for now while we evaluate the public perception of the mechanic. - This animation currently uses reused frames for testing purposes. Online Lobby Fixed bug that sometimes displayed a duplicate player in lobby lists. Playable Characters CommanderVideo General - aerialSpeedCap reduced (7 6.5) - dashSpeed reduced (10.5 10) Neutral Special - Startup increased (11 15) - Aerial versions endlag adjusted to match the grounded version. Side Special - xSpeed reduced (10 9) Up Strong - knockbackGrowth increased (75 80) Neutral Air - knockbackGrowth reduced (80 75) Back Air - Strong hit knockbackGrowth increased (85 90) Up Air - Startup increased (5 6) Octodad Neutral Aerial - Reverted previous patch's changes. Neutral Air - Sourspot knockbackGrowth increased (80 85) Forward Air - Sourspot angle adjusted (55 50) - Sourspot knockbackGrowth increased (80 85) Down Air - Endlag increased (11 15) - Second hit angle adjusted (285 305) Orcane General - terminalVelocity reduced (9.75 9.5) Up Special - Increased size of initial teleport sweetspot hitbox. Down Tilt - Added a second hitbox covering the upper tail. Forward Strong - Unboosted damage increased (9 10) - baseKnockback increased (45 50) Down Strong - Unboosted damage increased (9 10) Up Air - Spike hit baseKnockback reduced (45 30) - Spike hit knockbackGrowth reduced (50 45) Forward Air - Can no longer move forward during endlag. - Bubble projectile speeds adjusted. - Bubble projectile life reduced (39 35) - Bubble projectile damage reduced (2 1) - Bubble projectile baseKnockback reduced (40 30) - Bubble projectile hitstop reduced (2 1) - Bubble projectile angle adjusted (55 60) - Back hitbox hitstop and selfHitstop adjusted changed from auto calculation to 6 frames. Ultra Fishbunjin 3000 Side Special - knockbackGrowth reduced (90 80) Down Tilt - Leg hitbox baseKnockback reduced (60 45) - Added a second hitbox to better reflect the legs actual position. Forward Throw - Endlag reduced (13 12) Back Throw - Endlag reduced (22 20) Up Throw - Endlag reduced (21 20) Down Throw - Endlag reduced (29 27) Ledge Attack - Endlag increased (15 18) The Watcher Divinity - Fixed a bug that allowed you to switch to a divinity special move if landed and gained during a calm special move. Side Special - Active frames increased (1 2) Down Special - Fixed bug that caused calm sound effect to play twice when landing. - Normalized sound effect timing between aerial and grounded versions. Down Tilt - baseKnockback reduced (45 40) Back Air - Calm angle adjusted (90 60) Down Air - Spike hitbox size reduced. - Previous hitbox is now covered by a lower-priority sourspot. - Calm sourspot angle adjusted (270 70) - Calm sourspot damage reduced (8 7) - Calm sourspot baseKnockback increased (30 35) - Calm sourspot knockbackGrowth increased (45 75) - Wrath sourspot angle adjusted (260 60) - Wrath sourspot damage reduced (9 8) - Wrath sourspot baseKnockback increased (30 35) - Wrath sourspot knockbackGrowth increased (45 75) Welltaro General - Jump Speed increased (7 7.5) - terminalVelocity adjusted (9.75 9.5) Side Special - Can now hold up or down on release to change the angle. - Hitbox moved forward and up. - Hitbox now lasts 6 additional frames. - Startup reduced by 3 frames. - Reduced charge time by 3 frames per loop. - Minimum damage increased (5 7) - Adjusted ledge grab box downward to better reflect the characters position. Up Special - Using up special on the same frame as landing no longer disables the move until the next time you land. - Landing during aerial up special no longer allows you to use another up special in the air. - Active frames reduced (5 2) - Hitbox size reduced. - Startup increased by 3 frames. - Animation will be slightly adjusted in a future patch. Up Tilt - Increased hitbox sizes to better cover interpolated aras. - Restored active frames back to 8 with a smaller hitbox on frames 7 and 8 of activity. Neutral Air - Hitbox on second hit reaches a bit further backward. Up Air - knockbackGrowth increased (80 90) Assists The Bard Wheel spawn speed increased (30 24) Grounded opponent minimum angles adjusted (0 25) and (180 155) Cadence assistChargeValue reduced (100 80) The Kid Startup reduced by 5 frames. Lady Luck Jester baseKnockback reduced (50 35) Peppino Startup increased (1 10) Rhythm Doctor assistChargeValue reduced (60 50) Rockman Reduced size of detection box. Damage reduced (18 17) Welltaro Hitstop reduced (20 15) Startup increased by 6 frames. Note: Changes with a in front resulted from suggestions by our community!
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