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Highlights NEW ASSIST: Cadence from Crypt of the NecroDancer! Digs to the front, digs to the back then unleashes a devastating fireball projectile on a beat! The digs bury grounded opponents and spike aerial ones. Try using them to edgeguard or to set up for her fireball! [previewyoutube=8jrtQAryXPE;full][/previewyoutube] General DI angles now round to perpendicular to knockback when youre within 22.5 degrees. This allows you to get full DI on any knockback angle. Pressing the right stick up strong during jump squat now results in a buffered up air. If you cancel an airdash within the first few frames before it reaches its full speed, speed will be applied as if you cancelled it later. Fixed bug that prevented pressing the wavedash button on ledge from wavedashing onto the stage (the same input as ledge jump buffered into airdash). Fixed bug from last patch that caused dash down strong (using strong button) to result in a down tilt. Assist grabs can no longer grab opponents that are already grabbed. When a character grabs a ledge, they are now layered below other characters. KOd characters are no longer visible. Holding shield after a dodge roll now properly plays through shield_in before shield_loop. This is a purely aesthetic change. Online Desync Fixes Players with mismatched hitstop shake settings in their gameplay options will no longer cause desyncs. Menus General All sub-menus now let you use the cancel button to back out. You can no longer have two buttons highlighted at the same time with keyboard and mouse. Character Select Screen You can now select a CPU's custom content with the hand cursor. The CPU's custom content menu is now grey instead of port color. Re-selecting the custom content button now properly shows the custom content list. Controls "Dash" button text now changes to "Walk" if you have Auto-Dash enabled. Start Screen Updated splash art. Credits Updated to include Cadence, courtesy of Brace Yourself Games. Assists Cadence Added to the game! Stages Backyard Fixed a crash on hazard version caused by a rare interaction with the wall. Custom Content General You can now specify multiple hitsounds in hitbox stats via hitSoundOverrideArray. GameCamera automatically stops following disposed entities and disregard killed ones. Special angles that rely on collision results now take into account rotation and scale, resulting in more consistent behavior. Fraymakers Api Types Plugin v0.3.8 [url=https://github.com/Fraymakers/api-types-plugin/releases/tag/0.3.8]https://github.com/Fraymakers/api-types-plugin/releases/tag/0.3.8
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