





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
There has been misinformation floating about that this project is canceled. And I know my passive attitude about talking to the community for the last few months has not helped things. My wife and I, suffered a personal tragedy. We lost our newborn son. That devasted us and prohibited me to do any work on the project for few months, and it still impacts me. However in life, we can move only forward, so I have decided to continue working on the project. Now I want to clarify the situation about the project. The project is not abandoned, however, it will not retain form as it was intended from the beginning. In order for our goal to be more achievable while retaining some form of healthy work-life balance, I have decided to change the genre to TBS. I know its a big jump, however, it is much simpler to develop. All the problematic parts of RTS dont factor in TBS - no real-time pathfinding, no extensive optimizations of movement, no collision avoidance, no optimization for multiplayer. This will possibly save me thousands of hours of development. I used to work 300+ hours a month on this project, and in light of recent events, I decided thats not the way I want to live. Although Liquidation RTS was my dream, I had to admit to myself, its a dream that is crushing me, with its sheer volume and demands. I know for some of you this is a disappointment, but please understand this was a decision born of necessity. I do hope there are some of you that will still enjoy Liquidation in tactical turn-based form. As always I intend to put out a free demo of this new form of Liquidation, so all of you can evaluate for yourself if you want to continue supporting this project. Thanks PS.: Stay tuned for more news about the game. Even though we are changing genre, I still want to put user experience as my highest goal and hopefully
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