





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
New features: - optimizations for the Ludicrous graphic level - optimization of vegetation for low and medium settings - improved vegetation rendering for all quality levels - tree colliders slightly improved - optimization of vegetation (15-20 % improvement in FPS) - added decals and decorations into the Hall of Kings - added fire barrels and banners into the Hall of Kings (banners during the elections) - added decals in the Fort - added decals in Marty's den - added decals in sewers - added "decor" in the sewers, clean up tied to a minigame - added decals around Ghaul's shack - added new temp jobs in call center and in sewers (rest of the new temp jobs should be correctly locked for now) - increased luminosity of the flashlight - volumetric effects (lights for example) now slowly fade in and out - clock added to default HUD, in inventory you can also see the current day - new menu scenery - including different character positions during rainstorms Fixes: - fixed positioning of oysteroids and Mr. Mrazek to avoid collisions with the new greenery - fixed NPC positioning at Drax's place - fixed a hole in the map near the edge of the pit - fixed combat near the train station - fixed error when changing from regular announcements to the calamity announcements at the train stations - fixed collider near Furgrim - fixed a sheet of metal sticking through a wall - fixed some positioning and missing props - confiscated contraband should now correctly appear in Kvapil's "buy back" window - fixed LOD in the pit - fixed illumination of dynamic objects (NPCs, trees, etc.) - fixed Herold's voice - fixed props around Ghaul's place - fixed police (and NPC civilian guards) inactivity during player conversations - police now reacts to player stealing, selling drugs or attacking NPCs, as they should - cleaning up sewage in the sewer clean up temp job now adds stink - snowing now correctly lowers Dryness - fixed colliders (Shrug, building a toilet in the hideout) - fixed map navigation for Call Center and Sewage Clean Up temp jobs - fixed some missing quest progress rewards in the call center - industrial bin near Drax deactivated - fixed mapping of cars - fixed streaming of decals - fixed navmesh at several places that made the places hard to traverse and caused issues with lightning - fixed selling the good stuff to Tough NPC passersby - lowered the price of selling to Tough NPC passersby - quest Stand-in now adds reputation with Father Burian (first of a few fixes that will hopefully improve the vote situation) - fixed quick slot scrolling on gamepad
[ 6080 ]
[ 1481 ]
[ 2067 ]