
Defeat hordes of alien creatures in procedurally generated medieval fantasy environments, gather loot and manage your equipment to overcome ever harder challenges, unlock additional characters to play, and unravel the incredibly rich story and its secrets.
MAGIC VS TECHNOLOGY
Nobody seems to know why the aliens came to earth: is it for conquest? Food? Slavery? Theft?An unexpected help from a powerful wizard and his magic will assist your quest on solving these and many other riddles.
Will magic withstand the incredible power of the technologically developed alien race?
ITEMS AND EQUIPMENT
Loot gold, artifacts, crystals, weapons, bombs.. you will have a plethora of items to manage, buy, sell and smuggle.Each dropped weapon will feature a unique set of properties that will affect its gameplay.
Resistances, weaknesses, combos: all of those need to be exploited to overcome the incredible alien technology.
REPLAYABILITY
Death is not the end when you have a powerful time-bending dimension-shifting wizard assisting you!The world will change and so will you, by unlocking permanent power-ups and altering the fates in your favor.
Procedurally generated natural environments will feel full of life and feature secrets, hidden pathways, dangers and treasures, all ready to be discovered.
PATH TO TRUTH
Get destiny in your hands. Each run will feature a Map with waypoints that all get to the same destination: truth!Try to plan your path carefully, and twist the fate in your favor using Fate Shards when there is nothing left to lose.
CHARACTERS
Seek the truth playing different characters, each one featuring a unique play-style with specific weapons and skills.Hello Everyone!
We are finally getting ready to share some of the stuff we have been working on these past weeks.
Before delving into that, we want to thank everyone who trusted us to deliver on Medievalien by purchasing the Early Access version.
And if you are waiting for us to release more content before buying it, that's totally fine too; this post will show some of the content that we are going to release in the next content update.
Next patch will be 0.3 and it will be focused on a new biome.
The amount of stuff we are adding is quite substantial so we will split it into several dev blogs, one for each week up until the planned released on April 8.
Planned Dev Blogs:
- Dev Blog #1 (this one): [b]Mountain Biome and Underground Keep
[/b] - Dev Blog #2: Caverns and enemies introduction
- Dev Blog #3: Skill Golem and Skills reworks
Mountain Biome
The first map you complete is what we internally call the Forest biome: it can have 3 variants: Forest, Ruins and Village.Completing it will bring you back to the lobby, giving you a chance to recover health and progress the story a little further.
In the intro cinematic, you probably noticed the spaceship partially crashing towards the mountains; that's where you are headed.
In order to reach the alien vessel you first have to venture inside the mountain through abandoned halls of a lost civilization and very gloomy caverns and tunnels.
Underground Keep
One of the two variants of the Mountain biome will be the Underground Keep.These zones will feature remnants of a community which used very advanced magic, and that has somewhat completely disappeared; something deeply wrong has happened in these ruins way before the alien invasion, and things that were meant to be forgotten have started to awaken..
Here are some quick screen grabs of some of the generated zones you will find:




We hope you enjoyed this little preview.
Next week we'll present the second biome variant called Caverns and some previews on the enemies you'll have to face to reach the end boss.
Stay tuned!
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dOOb games
Minimum Setup
- Processor: Dual Core 3.4ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660. Radeon R7 370 or 2 GB of video RAM with DX11 support
Recommended Setup
- Processor: Dual Core 3.4ghzMemory: 4 GB RAM
- Graphics: GeForce 960. Radeon RX 570 or 4GB of video RAM with DX11 support
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