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This latest patch is mainly about performance optimization. While it does not change a lot of the game-play, the game should run a lot smoother now, even with lots of units. Under the hood, this meant lots of changes, for example replacing the main acceleration-structure that the game uses to find nearby units and parts of the map geometry. Performance can still degrade with thousands of units on the battlefield, but it will be much more stable and degrade more smoothly. Here are the patch notes:
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