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While developing an #indiegame, or any game really, it's necessary to go into Play mode and test things out. This usually happens dozens of times every day. This time I decided to do a video capture of one of my testing sessions and post it here. Please keep in mind that this does not represent any final game play or visuals. For example, there's a lot of visual "popping" where a distant building quickly shifts to a different brightness value as we get closer. Some buildings are space-fillers as another example. Let me know what you think in the comments section. [previewyoutube=EtgT2ZIO-OM;full][/previewyoutube]
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