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One of the most important aspects of game development is making things performant. I'm happy to announce that I've just completed my second round of performance optimizations, resulting in a 250% frame rate increase! As of right now MiLE HiGH TAXi delivers up to 110 fps (frames per second) on my non-gaming test laptop. Gaming machines will do a lot better too!
The increased performance allows me get back to world-building the game, which I haven't gotten to do much of over the last few weeks. First on the agenda is the continued build-out of the city layout (1) - basically where the buildings are positioned. Once that's done I'll get back to adding skywalks, public transit, skyway traffic lights, and signage. Pedestrian activity isn't likely to happen until after round three performance optimizations.
(1) - I have included a screen shot from Unity showing part of the city layout I'm currently working on. It contains the first 100 floors of the mile tall high-density buildings.
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