Merry Christmas everyone! We hope you are all staying safe.
We have just pushed the Christmas update, so it should hit your Steam soon!
If you want a TLDR, look below, we would recommend looking at all the pictures:
- We added a new missions system, where the ducks ask you to do something for them.
- New requirements for upgrading and building.
- New Notification system.
- Water Blocks.
- Christmas Models.
- Light for Mouse at night making it easier to see and build.
- And a whole load of fixes!
Time to stop stalling and getting into what we have been working on!
Gameplay
More Requirements
As was foretold we have been added more requirements for upgrading houses or building new buildings. Some buildings now require other buildings near them, before they can be placed or upgraded.
A full list of these changes can be seen at the bottom of the page.
Building Descriptions
We have changed how we handle descriptions. It now gives more information along with always being up to date.
Storage Limits
We also did some work on adding and balancing storage, while trying to keep it fun you can see the changes at the bottom of the page.
Missions
Ducks have now become more demanding, and now want you to fulfill their wants! By building certain buildings or keeping the city happy.
Accepting and completing the missions will give your ducks a happiness boost.
However, if you are unable to complete the mission in time or choose to decline the mission, the ducks are going to dislike you a little bit gaining an unhappiness boost.
We have added a preview of the missions UI, showing the notification for a mission, and the UI showing all accepted missions.
User Interface
New Notification system
Notifications are now sorted into categories.
Graphics
Christmas Models
Just as with the Halloween models, the models have been updated, to have a more Christmassy and wintery vibe. - However, this time is it not the ducks themselves, but all the buildings! These changes do nothing for the gameplay and are purely cosmetic.
If you like the regular models more, the Christmas skin can be disabled in Mods.
Water Blocks
As mentioned before water blocks have been added to Ducktopia. These blocks are nothing more than cosmetic, and you cannot build on them. Ducks have, of course, no problem with swimming over the water to reach their destination.
Modding
The modding API is coming along, but far from stable so won't create guides or documentation for this until it is a bit more stable.
Support for changing buildings models
To make it easier for ourselves we have created a way to only replace a building's model. Which can also be used by modders to load their own models in replacing the normal models.
Mod Configuartions
We also created a new way of handling loading mods and remembering which mods were enabled.
Other
Light for Mouse
At night, there is now a light at the mouse, slightly lighting up the area around the mouse.
Bug fixes
- Fixed a bug where it didn't show what was currently being researched.
- Fixed a bug where when starting a new game you would retain your unlocked buildings from the last game.
- Fixed a bug regarding research dependencies not needing to be fulfilled.
- Fixed a bug where lamps wouldn't turn on if placed at night.
- Fixed a bug causing the milestone UI to be in front of the basic UI.
- Fixed a bug with the slide-in UI.
- Fixed a bug forcing more ducks into the workplace than they could fit, so no more overcrowding!
- Fixed a bug where loading a game could sometimes break the game requiring a restart to fix.
- Fixed a bug where you could store more than your storage limit when loading a game.
- Fixed a bug where the telescope on the Research Center would flip out and breakdance.
- Fixed scaling of some models.
[hr][/hr]
Known bugs
- Ducks generally have trouble with pathfinding, and get stuck or just stand outside all night.
- Camera clips if zoom all the way out, and the city is a certain size.
If you encounter other bugs or things that seem wrong or weird, feel free to tell us by sending a bug report. Either using the button in the top-right corner of the game, write a post in the discussion here on Steam or join our discord and tell us.
Coming Up
We are currently taking it a bit slower due to exams coming up soon and Christmas, but we already have planned some of the new things coming up! So we wanted to share some of it with you.
- Hospitals and sickness for your ducks to give you more things to look out for.
- A way to move buildings.
- Upgrading buildings become cheaper since you already invested resources in building the lower tier one.
That's all we can share right now, we won't promise these features ever make it in. But we hope they will!
[hr][/hr]
We hope you like the update! And from everyone at the Ducktopia team, we wish you a Merry Christmas, and thank you for staying around with us!
Requirment and upgrade changes
Added School as a requirement to Bank
Added School as a requirement to Research Center
Set Town Hall money capacity to 5000
Set Bank money capacity to 2000
Added Park as a requirement to Hot Dog Stand
Added Barn within 15 tiles as a requirement for Doughnut Shop
Added Wheat Farm as a requirement for Doughnut Shop
Added School within 20 tiles as a requirement for Medium House
Added School within 15 tiles as a requirement for Large House
Added Fire Station within 10 tiles as a requirement for Large House
Added Park as research dependency to Hot Dog Stand
Added Wheat Farm as research dependency to Doughnut Shop
Added Fire Station as research dependency to Large House
Quack quack Llama Softworks!
[ 2020-12-04 19:17:05 CET ] [ Original post ]