In the House of Silence is a survival horror roguelike influenced by classic weird fiction.
Streamlined But Difficult
In the House of Silence is a traditional roguelike that features no RPG elements such as experience points, randomized damage, or even equippable items. However, this streamlining does not make the game any less difficult. Experience tactical depth that arises from digestible rules.Stave Off Insanity
Manage your level of sanity as it diminishes with every turn. Loss of sanity will result in you getting an insanity effect which will alter your perceptions of reality.Mutate Into Something Inhuman
Mutate to change gain new abilities at the expense of your sanity level and physical form.Explore Procedurally Generated Environments
Explore the ever-changing the House of Silence, with each floor having its own unique feel through visuals, sounds, enemies, and map generators.Fight or Flee
Choose to fight or sneak past the eldritch abominations that lurk in the darkness.
In the House of Silence 1.1
Added
Fixed
Changed
- Upgraded game engine to Godot Engine 3.3.2.
- Clairvoyance shows entire map but does not show locations of shrine and exit.
- Improved minimap visuals.
- Other minor visual changes.
Added
- Added loop number to character screen.
Fixed
- Sanity meter visuals fixed.
- Loop number display on win screen fixed.
[ 2021-06-23 14:14:03 CET ] [Original Post]
Minimum Setup
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Support for OpenGL 3.3
- Storage: 1 GB available space
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