Wildermyth
Worldwalker Games LLC Developer
Worldwalker Games LLC Publisher
2019-11-13 Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(15635 reviews)
Public Linux Depots:- Wildermyth_linux [1.23 G]
French, Spanish, and BugfixesThis patch includes completed French and Spanish translations for Omenroad, a good collection of bugfixes, and some small changes.
As we announced, we won't be developing new content, but will continue to support the game and fix bugs.
1.16+543 Omenroad Hotfix
- French and Spanish Omenroad fully translated!
- Three new tidings
- Two additional phases added to music in A Walk in the Unlight final fight
- Some lines added to A Walk in the Unlight to acknowledge soulmate heroes
- Can now use entangle on allies that can't be knocked back
- Added text feedback when Ode to the Unyielding prevents death
- Adjusted weighting on several tidings
- Adjusted tongue whip description
- Various translation adjustments
- Added a warning message that shows up if the player account has no legacy or legacy backup file, but does have a save game. This is to try and help with an uncommon issue (probably with Steam Cloud?) where the legacy and legacy backup files get deleted for some reason
- Fixed bug with Overwhelming Monstrosity achievement
- Fixed bug where non-family heroes were showing up as family
- Fixed bug where "Save and Quit" option could be chosen in places where "Save" option is disabled, causing unexpected behavior
- Fixed bug where in-game change notes only showed up in English and Chinese
- Fixed bug where Terror's Talons could move immune to knockback enemies
- Fixed bug where legacy locked soulmates or rivals caused weird behavior in A Walk in the Unlight (legacy relationship lock will now be ignored, other than the new lines that were added)
- Fixed bug where The Glorysword Clayn attack wasn't marked as melee
- Fixed bug where Omenroad results could be cut off with lots of abilities
- Fixed bug with Arrow of Anywise cover
- Fixed several small comic bugs in A Walk in the Unlight
- Fixed bug where campaigns could get stuck at "Constructing Mission"
- Fixed bug where Luthin duplicates didn't have correct golden shields
- Fixed bug where flashcone kills wouldn't increase hero kill counter
- Fixed bug where Sunglory Spaulders didn't grant additional damage
- Fixed bug where Omenfry Skillet dealt less damage than intended
[ 2024-06-21 19:25:16 CET ] [ Original post ] Wildermyth is a character-driven, procedurally-generated tactical RPG, designed to help you tell your wildest stories. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward.
Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.
Where does your myth lead? Come help us uncover it!

- Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game. They age, transform, fall in love, disagree, and make harrowing sacrifices.
- Each hero brings their own organic history and personality with them, but your choices and combat skills are what decide their paths and outcomes.
- All heroes die someday… but you get to hold on to your favorites. Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon.

An Imaginative Papercraft World
The Yondering Lands, where the game is set, is a richly layered world populated with hand-painted 2D characters and scenery. We’ve paid loving attention to breaking molds and exploring new ideas: no orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.
Extreme Character Depth
Each of your heroes has their own unique generated history, personality, and appearance, and will form relationships with your other heroes. All of these elements change and develop over the course of a playthrough, as characters age, encounter mysteries, and overcome challenges.

Choices That Matter
Your hero may choose to trust the enigmatic wolf god, leading to a hair-raising change in their appearance and combat abilities. Or they may pursue a romance with a fellow hero, giving each of them a shared buff and more story opportunities. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.
A New Approach to Death
Did your favorite character get one-shotted by a tentacled horror-bear? Choose to let a hero "fall back" with a maiming that will lead to some transformative new paths in their legend, or let them go out in a blaze of glory to be remembered for generations to come.

Deep and Creative Tactical Combat
Combat in Wildermyth emphasizes teamwork and careful positioning, as well as imaginative use of your evolving capabilities and surroundings. Walling and Flanking mechanics provide clear but conflicting incentives, while mystical interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.
Endless Replayability
Pick and choose from a huge bank of combat abilities as your heroes level up in each playthrough, and decide whether you prefer offensive or defensive tactics, brute strength, stealth, or magically flinging fire from a nearby lamp into your enemies' faces. Procedural generation gives you new heroes, new enemies, new story events, and new maps every time you play.

A Custom Pantheon of Legends
You’ll have the freedom to customize hero appearances, names, histories, and more. As time passes, heroes grow old and may retire, or else might fall in combat—and yes, some will survive all the way to the end. You can add your favorite heroes to a roster of legends and call on them again in later playthroughs. Build your own mythologies and share the awe-inspiring might of your heroes with others.
MINIMAL SETUP- Memory: 3 GB RAM
- Graphics: Open GL 3.2
- Storage: 2 GB available space
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