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Wildermyth is a character-driven, procedurally-generated tactical RPG, designed to help you tell your wildest stories. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward.
Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.
Where does your myth lead? Come help us uncover it!
  • Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game. They age, transform, fall in love, disagree, and make harrowing sacrifices.
  • Each hero brings their own organic history and personality with them, but your choices and combat skills are what decide their paths and outcomes.
  • All heroes die someday… but you get to hold on to your favorites. Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon.

    An Imaginative Papercraft World
    The Yondering Lands, where the game is set, is a richly layered world populated with hand-painted 2D characters and scenery. We’ve paid loving attention to breaking molds and exploring new ideas: no orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.
    Extreme Character Depth
    Each of your heroes has their own unique generated history, personality, and appearance, and will form relationships with your other heroes. All of these elements change and develop over the course of a playthrough, as characters age, encounter mysteries, and overcome challenges.

    Choices That Matter
    Your hero may choose to trust the enigmatic wolf god, leading to a hair-raising change in their appearance and combat abilities. Or they may pursue a romance with a fellow hero, giving each of them a shared buff and more story opportunities. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.
    A New Approach to Death
    Did your favorite character get one-shotted by a tentacled horror-bear? Choose to let a hero "fall back" with a maiming that will lead to some transformative new paths in their legend, or let them go out in a blaze of glory to be remembered for generations to come.

    Deep and Creative Tactical Combat
    Combat in Wildermyth emphasizes teamwork and careful positioning, as well as imaginative use of your evolving capabilities and surroundings. Walling and Flanking mechanics provide clear but conflicting incentives, while mystical interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.
    Endless Replayability
    Pick and choose from a huge bank of combat abilities as your heroes level up in each playthrough, and decide whether you prefer offensive or defensive tactics, brute strength, stealth, or magically flinging fire from a nearby lamp into your enemies' faces. Procedural generation gives you new heroes, new enemies, new story events, and new maps every time you play.

    A Custom Pantheon of Legends
    You’ll have the freedom to customize hero appearances, names, histories, and more. As time passes, heroes grow old and may retire, or else might fall in combat—and yes, some will survive all the way to the end. You can add your favorite heroes to a roster of legends and call on them again in later playthroughs. Build your own mythologies and share the awe-inspiring might of your heroes with others.
Wildermyth
Worldwalker Games LLCDeveloper
Worldwalker Games LLCPublisher
2019-11-13Release
🎹🖱️ Keyboard + Mouse
Overwhelmingly Positive (15806 reviews)
Public Linux Depots:
  • Wildermyth_linux [1.23 G]
1.11 Firlow

Happy Holidays, Adventurers!!
We have a lot of exciting new things for the holiday season for you all. First up:

Our German and Spanish (LATAM) Translations are live!

Our translators have been busy, and the German and Spanish translations are finally ready! Thanks to our fantastic German translators: Nadja Sommerfeld, Christina Brombach, Alexander Engelhardt, and Manuel Krainer, and our incredible Spanish translators: Matas E. Desalvo, Guido Bindi, Laura R. Cariola, Luis Mormolini and Carolina Panero.
(As with the last patch, Russian and French are getting close, but aren't at the quality assurance step yet.)

Gorgon Changes

Ah, Gorgons: everyone's favorite introductory enemy. We've decided to revisit them and make some changes to their abilities, mostly focusing on how corruption functions. We're hoping that these changes make combat with Gorgons more dynamic and interesting.

All Gorgons now leave paths of corruption when they are damaged, and they also leave corruption on tiles when they die. Corruption deals 1 magic damage when moving into a corrupted tile, so we've made the tile feedback more visible. Check out the patch notes for the other changes that we made!

New Stuff

Freshen up your heroes for the holidays with six new hairstyles and twenty new augments! We've also added two new events, four new tidings, and New maps for Grove and Earthworks sites.

Winter Sale

From 12/22-1/05, Wildermyth will be 25% off! Snag a copy for a friend as a Christmas gift, or just treat yourself by checking off your wishlist.


Want Wildermyth news sent directly to you? Sign up for our mailing list here .
Join our Discord here for direct access to the devs (us!) and more things Wildermyth!

1.11+460 Firlow

Added official support for German and Latin American Spanish!
New Events:
* Moss
* Rings of Story (generic campaign start event)
4 New Tidings!
Gorgon Changes:
* Gorgons now have corrupt path when damaged
* Gorgons now leave behind corruption when they die
* Corruption now deals 1 magic damage when moving onto it
* Corruption no longer grants enemies temporary health
* Corruption stays on the map for two hero turns
* Corruption tile feedback is more visible
* Removed corruptionTouch calamities for gorgons
* Seacaller now appears earlier with reduced health and tentacles
* Gheist Maul no longer deals damage, only shred
* Bogmoor has a calamity that increases Noxious Tongue range
* Bogmoor "Bloated" passive: explodes into corruption on death
* Bartoth Thundering Blood Explosive enemies explode when
killed dealing full damage to heroes and half to allies
* New Noxious Tongue sfx and vfx
6 New Hairstyles!
20 New Augments!
Added tooltips for tile effects like fire, corruption, acid, etc.
Slight increase to hide & fabric costs on armors
Removed a few useless calamities like damage bonus to Kinnestend
Adjusted many abilities so audio plays at the target tile
Drathix and Terrorbird special abilities deal damage when they
receive a damage calamity
New maps for Grove and Earthworks sites
Adjusted How to Play page for retreating
Adjusted Ulstryx Hurl Beast ability animation
Fix a bug where Sharpshooter didn't work with Ambush or Burning Arrow
Fix a bug where Lover's Vengeance affected Shieldshear & Shadowchase
Fix a bug where hero would gain a tail too soon in the Merchant
Fix a bug with Child of Night history lines showing wrong hero
Fix a bug where 3 newest pets don't count toward achievements
Disabled retreat button in Ulstryx ch2 capstone
Fix a bug where progress toward "Thwack!" achievement didn't work
for multi-tile enemies
Fix a bug where Spiritchase would deal damage if a hidden hero used it
(It should only ever shred warding)
Fix a bug where Burning Arrow wouldn't work with theme attacks
on multi-tile targets
Fix a bug where branching attacks wouldn't show up in the combat log
Fix a bug where Wailing Trees couldn't be destroyed (hotfix 1.10-454)
Fix a bug where some theme ability sounds weren't playing
Fix some typos
Tools: Added audioAtPosition field to Animate outcome
Tools: Added appendHistory field for creating entities
Tools: Added rigOverride|RIG aspect to override a unit's rig
Tools: rigs.json and humanAging.json files now merge
Tools: Added nameFormulaOverride|FORMULA aspect that can be used to
override the default maleName/femaleName generation
Tools: Mods can now override images in human/unpacked by putting
images in human/misc
Tools: Unit skeleton data can now be loaded from mods
(e.g. spine/Bobblehead warrior.json)
Tools: History entry ids 500-599 now treated as gender/orientation

[ 2022-12-21 18:04:42 CET ] [Original Post]

Minimum Setup

  • Memory: 3 GB RAM
  • Graphics: Open GL 3.2
  • Storage: 2 GB available space
GAMEBILLET

[ 6537 ]

8.39$ (16%)
4.95$ (17%)
2.77$ (85%)
5.03$ (16%)
24.87$ (17%)
20.72$ (17%)
16.57$ (17%)
17.75$ (11%)
2.93$ (85%)
24.87$ (17%)
4.48$ (85%)
8.27$ (17%)
7.44$ (17%)
26.65$ (11%)
5.03$ (16%)
16.79$ (16%)
8.39$ (16%)
17.75$ (11%)
12.42$ (17%)
4.14$ (17%)
5.03$ (16%)
33.17$ (17%)
5.46$ (78%)
16.57$ (17%)
20.72$ (17%)
16.57$ (17%)
17.19$ (14%)
24.87$ (17%)
16.57$ (17%)
33.19$ (17%)
GAMERSGATE

[ 2899 ]

0.43$ (91%)
0.89$ (55%)
0.43$ (91%)
1.13$ (96%)
1.84$ (74%)
0.43$ (91%)
1.05$ (85%)
6.0$ (80%)
1.91$ (87%)
1.45$ (91%)
2.76$ (91%)
0.75$ (85%)
4.5$ (85%)
1.13$ (62%)
2.55$ (91%)
0.6$ (91%)
0.74$ (63%)
1.7$ (91%)
1.05$ (85%)
3.4$ (83%)
11.24$ (55%)
1.05$ (85%)
2.55$ (87%)
4.25$ (79%)
1.84$ (74%)
1.5$ (85%)
0.75$ (92%)
1.84$ (74%)
1.7$ (91%)
6.0$ (76%)
MacGamestore

[ 4866 ]

53.99$ (10%)
1.49$ (85%)
1.99$ (80%)
1.19$ (88%)
1.24$ (75%)
2.49$ (83%)
53.99$ (10%)
1.09$ (82%)
0.99$ (80%)
1.99$ (60%)
1.49$ (94%)
1.99$ (80%)
13.99$ (7%)
7.99$ (84%)
21.99$ (12%)
3.99$ (73%)
0.99$ (93%)
1.19$ (88%)
1.99$ (90%)
1.19$ (76%)
1.29$ (84%)
4.99$ (83%)
1.39$ (91%)
1.19$ (88%)
1.49$ (85%)
5.99$ (85%)
1.89$ (87%)
6.99$ (80%)
1.19$ (88%)
0.79$ (87%)

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