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- Change : Losing one level of entrenchment when attacked by a battleship or heavy artillery (damage > 20). - Change : You can now upgrade units in factories as well. - Change : Randomization of the neutrals countrys faction when a third faction is attacking them. Until now it was simple, if you were the axis and you attacked Luxembourg, they would join the allies. If you attacked them as the allies, they would join the axis. Logical. But since you can create your own faction, I did it so its random. 50% chance of joining each. So this will help with even more randomness throughout your games with neutrals, and more surprises / deployability. - Change : Updated manual. - Fix : Entrenchment level not kept after undoing a move. - Fix : Spawning Gustav gun on reinforcement tile. - Fix : Both cities in the desert produced the same amount of money. - Fix : Exploit where you could upgrade any unit to anything on any tile. Let me explain : You have a panzer I on a medium city tile, you could upgrade that panzer I into a Tiger, thus bypassing the whole logic of deploying heavy equipment at factories or big cities. Now, upgrading follows the same logic ! - Fix : You could upgrade infantry into mines or supply depots.
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