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Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
  • Over 700 units
  • Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
  • A rank and experience system for the units, and the player
  • Any country you want to play
  • A unit editor (Create or modify any unit you want)
  • A tile editor (create or modify any tile you want)
  • A country editor (Create any country you want)
  • A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
  • A fully functional steam workshop to upload your work to, and download other's
  • An entire Europe map
  • An entire Pacific map
  • An entire Eastern front map
  • A campaign for major countries, with a core-unit system (Keeping units between scenarios)
  • A supply line mechanics (Optional)
  • Blowing up or repairing bridges mechanics
  • Diving / going to surface, and spotting mechanics with submarines
  • Retreat, surrender, capture mechanics
  • A morale mechanics (Optional)
  • A season mechanics + weather mechanics (Optional)
  • No time limit to complete scenarios if you don't want to
  • Daily, or almost updates
  • A complete guide on Steam + official tutorials on youtube
  • A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
Operation Citadel
Valentin LievreDeveloper
Valentin LievrePublisher
2020-03-05Release
🎹🖱️ Keyboard + Mouse
Overwhelmingly Positive (593 reviews)
Public Linux Depots:
  • Operation Citadel Depot : Linux [1.65 G]
3.0.4

- Added : 18 units to Canada.

- Change : I am still working on performance and optimizing the game, and today, I come with GREAT news ! Remember when it took 1 minute and 3 seconds (I just timed it in 3.0.3) to load the Europe map ? Well, it now takes TWELVE SECONDS. This is a 8.6 times speed difference. So, yes, maps will now open / generate 8.6 times quicker :) I am NOT kidding !! Just try to open the Europe map for FUN hahaha.
- Change : All artillery units in the game have been restat. Artillery was WAY too deadly. I want artillery to be used as a support weapon.
- Change : Unit attacked by artillery wont retaliate anymore.
- Change : Ammo and fuel loss is now based on the damage of the stats of the unit. Having a bigger gun will create more attrition.
- Change : All artillery units now ignore any armour.
- Change : Terrain defense modifiers have been lowered. 20 bonus was way too much for a forest.
- Change : All infantry damage has been lowered.
- Change : Coastal batteries are now more expensive.
- Change : Cap recon bonus damage to +5 per type. Meaning, having 3 recon planes above your enemy wont give a +15 damage bonus anymore. It will only give +5 for ALL recon planes, and if you have 3 recon ground units, then it will also be capped a +5 damage. So, you can have +10 max, by cumulating both ground and air recon, but not more.
- Change : Artillery wont retaliate anymore if attacked at close range UNLESS the artillery is of tank type. This is so that SPGs will retaliate if attacked, but field guns wont.

- Fix : Destroyers would take damage when hunting submarines. And since subs are quite powerful, it would make hunting them impossible.
- Fix : Italian CAS planes didnt have the CAS white look (explosion).
- Fix : AI not attacking when it could/should.

[ 2021-03-08 10:48:07 CET ] [Original Post]

Minimum Setup

  • OS: Im not sure
  • Processor: i3 or higherMemory: 1500 MB RAM
  • Memory: 1500 MB RAM
  • Graphics: 512Mb
  • Storage: 1700 MB available space

Recommended Setup

  • OS: Im not sure
  • Processor: i3 or higher
  • Graphics: 512Mb
GAMEBILLET

[ 6419 ]

1.00$ (90%)
7.44$ (17%)
4.95$ (17%)
8.85$ (11%)
44.45$ (11%)
26.65$ (11%)
5.27$ (12%)
13.02$ (13%)
49.77$ (17%)
4.50$ (70%)
16.59$ (17%)
16.57$ (17%)
17.75$ (11%)
16.79$ (16%)
34.59$ (42%)
24.89$ (17%)
49.77$ (17%)
13.30$ (11%)
6.61$ (17%)
41.47$ (17%)
17.75$ (11%)
12.42$ (17%)
4.00$ (80%)
24.87$ (17%)
4.07$ (18%)
24.87$ (17%)
5.03$ (16%)
41.47$ (17%)
25.47$ (15%)
53.35$ (11%)
GAMERSGATE

[ 2200 ]

1.45$ (91%)
2.55$ (91%)
3.4$ (66%)
0.64$ (87%)
2.55$ (91%)
30.0$ (50%)
10.2$ (74%)
2.55$ (91%)
0.85$ (91%)
1.91$ (87%)
14.87$ (40%)
1.31$ (81%)
0.42$ (79%)
8.0$ (60%)
1.84$ (74%)
2.7$ (91%)
1.28$ (87%)
12.0$ (70%)
0.85$ (91%)
8.49$ (58%)
8.32$ (41%)
0.75$ (92%)
0.75$ (92%)
1.84$ (74%)
6.0$ (76%)
0.85$ (91%)
14.4$ (64%)
8.5$ (83%)
1.35$ (92%)
3.4$ (91%)
MacGamestore

[ 4325 ]

53.99$ (10%)
27.49$ (8%)
4.89$ (84%)
2.99$ (85%)
1.49$ (85%)
13.99$ (7%)
1.49$ (85%)
1.49$ (85%)
53.99$ (10%)
8.99$ (10%)
1.09$ (82%)
21.99$ (12%)
16.99$ (15%)
1.28$ (87%)
1.99$ (85%)
1.89$ (81%)
2.49$ (88%)
13.99$ (7%)
1.99$ (87%)
2.49$ (88%)
1.19$ (94%)
2.29$ (77%)
2.24$ (85%)
1.19$ (85%)
1.09$ (84%)
3.99$ (80%)
1.49$ (85%)
1.99$ (89%)
2.99$ (80%)
1.71$ (91%)

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