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- Added : As suggested, ambush mechanics. When you click on a tile that is in the FOW and that has an enemy on it, your unit will stop (as usual, nothing new) but now you will get attacked. Use your recon and dont rush like a freak :)) - Change : As suggested, the price to resupply the HP of your unit is now not the same for all units. It is now based on the price of the unit itself. Someone suggested me this, and I agree, it makes sense ! Why would it cost the same to resupply a Panzer I as it cost to resupply a Tiger II ? For infantry, it will always be 1. The cheapest. I based it on armour and also the type of the unit. Boats and heavy tanks (armour >= 60) and planes will have the most expensive supplies : a multiplier of 3. So base cost times 3. Medium tanks will have a multiplier of 2. And infantry will stay the same. I might need to tweak the production per turn coming from the different tiles in the game if it makes it impossible to resupply those units. - Change : Captured units arent counted in the core units total. So you can still carry over captured units, but as long as you dont upgrade them to units of your own country, they wont count in your total you can have. - Change : As suggested, upgrading your unit wont be possible anywhere on the map anymore. You will need to be in a city (regardless of the size: town, village, capitol or harbour) in order to upgrade. In / over an airfield for planes. Boats cant be upgraded anymore. - Change : As suggested, units will now not only retreat when they cant deal any damage back, but also when they take casualties that are >= to 50% of their MAX HP. Example: You got your infantry that has 100 / 100 HP in the open, no terrain modifier applies. Enemy heavy infantry comes in, or elite infantry whatever. They do >50 damage, the light infantry will fight back but still retreat because they took too high casualties. - Change : As suggested, resupplying fuel is now less expensive. Instead of being 1:1 it is now 1:1/2. Maybe will switch to 1/3 of the price for 1 unit of fuel if needed / still too expensive. - Change : The amount of core units will not be shown anymore during AI turns in order to prevent confusion for the player. - Fix : Campaign of Poland in the German campaign was broken (couldnt move onto the next scenario). - Fix : Tooltip overlapping with resupply HP button cost tooltip. - Fix : Tooltip not leaving the mouse after you right clicked on the notification. - Fix : A k was missing on that same annoying tooltip :) - Fix : AI could sometimes attack against all odds and hoped for a miracle to happen even dying doing so. - Fix : Added the destroyed versions of the jungle village and the desert town. - Fix : Winter damage were resetting upon game opening if you had them at 0 before you quit during your last session. - Fix : Coastal batteries couldnt attack boats.
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