Get all your friends together, meet new people from all over the world and help each other through hundreds of maps! Or play with your best friend and beat the worldwide records!
DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!
Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.
Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.
We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.
DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!
Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.
Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.
We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.
DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
DDNet 19.2 released
DDNet 19.2 has been released with the following changes:
- [Client] Improvements to recoloring of skins [Ravie]
- [Client] Update Discord rich presence [KebsCS]
- [Client] Dynamic skin loading and unloading [Robyt3]
- [Client] Improve envelope rendering (more FPS) [KebsCS]
- [Editor] Add live game tiles [ChillerDragon]
- [Client] Dragger visual update [AssassinTee]
- [Client] Optimize map layers [AssassinTee]
- [Client] Fix multi-view zoom [KebsCS]
- [Client] Improved debug rendering [Robyt3]
- [Client] Add more options to show and hide text overlays for entities [AssassinTee]
- [Client] Limit dyncam offset for auto-sync camera [TsFreddie]
- [Client] Make dragger color customizable [AssassinTee]
- [Client] Add console commands to go to the latest/newest line [qxdFox]
- [Client] Improve skin and map name validation [Robyt3]
- [Client] Fix switch door twitching [AssassinTee]
- [Client] Fix winter_day menu theme background in widescreen resolutions [ASKLL-STAR]
- [Client] Name plate fixes [SollyBunny]
- [Client] Fix heart pickup prediction [KebsCS]
- [Client] Fix spec charactor visibility [ASKLL-STAR]
- [Client] Change laser door heads to squares [AssassinTee]
- [Client] Consistently order favorite skins in config [Robyt3]
- [Client] Fix 0.7 connect string for servers with multiple addresses [Robyt3]
- [Client] Fix incorrect connect address for local servers [Robyt3]
- [Client] Add laser door prediction [KebsCS]
- [Client] Improve graphics log messages [Robyt3]
- [Client] Show error message when saving files with invalid filename [Robyt3]
- [Client] Allow key release events during IME composition [ASKLL-STAR]
- [Client] Allow rendering of force 0 speedtiles [AssassinTee & 0xfaulty]
- [Client] Fix incorrect global tunes in demo player [KebsCS]
- [Client] Ensure demo playback starts at time 00:00 [Robyt3]
- [Editor] Add map-create-pixelart tool to tool bar [AssassinTee]
- [Editor] Hide proof view while selecting tiles [qxdFox]
- [Editor] Prevent placing invalid speed tiles [AssassinTee]
- [Editor] Add doors to preview [AssassinTee]
- [Editor] Fix crash when replacing/re-importing sound [Robyt3]
- [Editor] Fix crash when sorting [KebsCS]
- [Server] Fix 0.7 server info too large with many player and long names [Robyt3]
- [Server] Ignore port when limiting connections [Learath2]
- [Server] Fix border not killing when overlapped with death tile in practice mode [Pioooooo]
- [Server] Remove freezehammer command [furo321]
- [Server] Pass more data to the antibot [furo321]
- [Server] Fix global jetpack tune [KebsCS]
- [Client&Server] Add version info to executables on Windows [Robyt3]
- [Client&Server] Add validation to CDataFileReader, add map_test tool [Robyt3]
- [Build] Fixes for Emscripten build [Robyt3]
[ 2025-05-12 10:30:54 CET ] [Original Post]
Minimum Setup
- OS: Linux
- Processor: 1.4GHz or fasterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL capable
- Storage: 50 MB available space
GAMEBILLET
[ 6419 ]
GAMERSGATE
[ 2200 ]
MacGamestore
[ 4325 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB