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Hi folks,
We just deployed a new stability patch for DemonCrawl!
This update includes a new consumable item, additional balance changes for Survivor, and over 30 bug fixes. (Some much-needed housekeeping!)
Last week, we implemented significant changes to 6 masteries, most of which were well received. However, some players expressed dissatisfaction with the Survivor updates - we want to take a moment to address this and explain our solution in v1.59.
The Survivor mastery has always been about manipulating a state of injury to your advantage. We like that it creates interesting situations where you have to decide between healing to survive an imminent blow, or remaining in harm's way so that you can continue to reap the mastery's benefits.
Prior to v1.58, Survivor II provided a way to scale your build through Soul drops. While this fit the Survivor's M.O., it was a bit too unreliable - this is a class that most players unlock early on, so we think it should offer a decent amount of predictability. It and Guardian (formerly Knight) were originally conceived as "starter masteries" with somewhat boring but reliable designs.
Additionally, we were not a fan of intentionally taking damage in the first stage to activate Survivor II as early as possible, which was often the ideal strategy. It wasn't too powerful or anything, but it felt like an inconvenient and unintuitive mechanic. Plus, if you forgot to do it, your run was immediately at a disadvantage.
So, we decided to try scaling Survivor with the "Untouchable" award instead. This created a nice parallel with the Guardian mastery, but many players were quick to point out that rewarding Survivors for not taking damage was at odds with its core identity.
After some thought, we have come to agree. Here's our new solution:
In v1.59, the Survivor is once again rewarded for his injuries, but in a more reliable fashion. We also applied a quality-of-life "nerf" to Survivor I so that it provides max life instead of life - putting you in a state of injury from the start.
Survivor III is unchanged, meaning you still have the opportunity to restore all of your lives every few stages.
Let us know what you think, and we hope you enjoy the patch! Full patch notes are below.
P.S. Due to relatively long compilation times for Mac and Linux, we have decided to release updates for Windows first, with the other platforms to follow in 3-4 hours. This way we can prepare and deploy any crucial hotfixes without having to re-compile for all 3 systems. Expect to see this approach for all updates going forward.
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